Terran Multiplayer
Units
| Unit Name | Attack Type | Armor Type | Unit Type | Produced From | Food Supply | Cost | Hot Key |
|---|---|---|---|---|---|---|---|
| SCV | Fusion Cutter: 5 damage, Anti-ground | Light, 45 HP | Bigological, Mechanical, Ground, Worker |
Command Center | 1 | 50 Minerals | S |
| Marine | C-14 Rifle: 6 damage, Anti-Ground, Anti-Air | Light, 45 HP | Bigological, Ground | Barracks | 1 | 50 Minerals | A |
| Marauder | Punisher Grenades: 10 damage (20 vs Armored), Anti-Ground | Armored, 125 HP | Bigological, Ground | Barracks with Tech Lab | 2 | 100 Minerals, 25 Gas | D |
| Reaper | P-38 Reaper Pistol: 4 damage (9 vs Light), Anti-Ground. D-8 Charge: 30 damage vs buildings |
Light, 50 HP | Bigological, Ground | Barracks with Tech Lab | 1 | 50 Minerals, 50 Gas | R |
| Ghost | C-10 Rifle: 10 damage (20 vs light), Anti-Ground, Anti-Air | None, 100 HP | Bigological, Psionic, Ground |
Barracks with Tech Lab (With Ghost Academy) | 2 | 150 Minerals, 150 Gas | G |
| MULE | None | Light, 60 HP, 90 Life Span | Mechanical, Ground, Mineral Worker |
Orbital Command | 0 | 50 Energy | E |
| Hellion | Flamethrower: 8 damage (14 vs Light), Anti-Ground | Light, 90 HP | Mechanical, Ground | Factory | 2 | 100 Minerals | E |
| Siege Tank | 120 mm Shock Cannon: 50 damage, Anti-Ground | Armored, 160 HP | Mechanical, Ground | Factory with Tech Lab | 3 | 150 Minerals, 125 Gas | S |
| Thor | Thor's Hammer: 20 damage, Anti-Ground Javelin Missile: 6 damage (12 damage vs Ligth), Anti-Air |
Armored, 400 HP | Mechanical, Massive, Ground |
Factory with Tech Lab (With Armory) | 6 | 300 Minerals, 200 Gas | T |
| Viking | Lanzer Torpedoes: 10 damage (14 vs Armored), Anti-Air (Air Mode) Twin gatling cannon: 12 damage, Anti-Ground (Ground Mode) |
Armored, 120 HP | Mechanical, Ground or Air | Starport | 2 | 150 Minerals, 75 Gas | V |
| Medivac | Healing: Heals Biological by 3 HP for 1 Energy | Armored, 150 HP | Mechanical, Air | Starport | 2 | 100 Minerals, 100 Gas | D |
| Banshee | Backlash Rockets: 12 damage, Anti-Ground | Light, 140 HP | Mechanical, Air | Starport With Tech Lab | 3 | 150 Minerals, 100 Gas | E |
| Raven | Auto-Turret: 8 damage, 180 Life Span, 50 Energy Point Defense Drone: Block Attacks, 180 Life Span, 100 Energy |
Light, 140 HP | Mechanical, Air | Starport With Tech Lab | 2 | 100 Minerals, 200 Gas | R |
| Battlecruiser | ATS Laser: 10 Damage, Anti-Ground ATA Laser: 6 damage, Anti-Air |
Armored, 550 HP | Mechanical, Massive, Air | Starport With Tech Lab (With Fusion Core) | 6 | 400 Minerals, 300 Gas | B |
Buildings
| Building Name | Armor Type | Function | Upgrades | Cost | Hot Key |
|---|---|---|---|---|---|
| Command Center | Armored, 1500 HP | Produces: SCVs Collects Resources Allows: Barracks |
Transform: Planetary Fortress Transform: Orbital Command |
400 Minerals | C |
| Orbital Command | Armored, 1500 HP | Produces: SCVs Calldowns: MULE, Extra Supplies Scanner Sweep Collects Resources Allows: Barracks |
None | 150 Minerals | B |
| Planetary Fortress | Armored, 1500 HP | Produces: SCVs 40 damage, Anti-Ground cannon Collects Resources Note: Cannot Lift Off Allows: Barracks |
None | 150 Minerals, 150 Gas | P |
| Refinery | Armored, 500 HP | Allows SCVs to gather Gas | None | 75 Minerals | R |
| Supply Depot | Armored, 350 HP | Adds 8 Food Supply | None | 100 Minerals | S |
| Barracks | Armored, 1000 HP | Produces: Marines, Marauders, Reapers, Ghosts Allows: Orbital Command, Bunker, Factory, Ghost Academy |
Add-On: Tech Lab Add-On: Reactor |
150 Minerals | B |
| Factory | Armored, 1250 HP | Produces: Hellions, Siege Tanks, Thors Allows: Armory, Starport |
Add-On: Tech Lab Add-On: Reactor |
150 Minerals, 100 Gas | F |
| Starport | Armored, 1300 HP | Produces: Vikings, Medivacs, Banshees, Ravens, Battlecruisers Allows: Fusion Core |
Add-On: Tech Lab Add-On: Reactor |
150 Minerals, 100 Gas | S |
| Engineering Bay | Armored, 850 HP | Provides Infantry and Building upgrades Allows: Planetary Fortress, Missile Turret, Sensor Tower |
Infantry Weapons Infantry Armor Hi-Sec Auto Tracking Building Armor |
125 Minerals | E |
| Armory | Armored, 750 HP | Provides Vehicle and Ship Upgrades Allows: Thor |
Vehicle Weapons Vehicle Armor Ship Weapons Ship Armor |
150 Minerals, 100 Gas | A |
| Fusion Core | Armored, 750 HP | Provides Battlecruiser Upgrades Allows: Battlecruiser |
Behemoth Reactor Weapon Refit |
150 Minerals, 150 Gas | C |
| Ghost Academy | Armored, 1250 HP | Provides Upgrades for Ghosts Allows: Ghosts |
Personal Cloaking Moebius Reactor |
150 Minerals, 50 Gas | G |
| Tech Lab | Armored, 40 HP | Provides more advanced units Allows: Marauders, Reapers, Ghosts, Siege Tanks, Thors, Banshees, Ravens, Battlecruisers |
Combat Shield StimPacks Nitro Packs Concussive Shells Infernal Pre-Lighter Siege Tech 250 mm Cannons Caduceus Reactor Claoking Field Corvid Reactor Durable Materials Hunter-Seeker Missile |
50 Minerals, 25 Gas | X |
| Reactor | Armored, 400 HP | Allows to units to be trained at once | None | 50 Minerals, 50 Gas | C |
| Sensor Tower | Armored, 200 HP | Detects Non-cloaked or burrowed units | None | 125 Minerals, 100 Gas | N |
| Bunker | Armored, 400 HP | Infantry can enter to provide defense | None | 100 Minerals | U |
| Missile Turret | Armored, 250 HP | 12 damage, Anti-Air missile | None | 250 Minerals | T |
| Autto-Turret | Armored, 150 HP | 8 damage, Anti-Ground, Anti-Air cannon | None | 50 Raven Energy | T |
| Point Defense Drone | Armored, 150 HP | Blocks Attacks | None | 100 Raven Anergy | D |
The Terran have the advantage of units with a balanced cost-to-durability ratio. Their buildings are both repairable and mobile, allowing them to withstand powerful assaults and escape from danger. The Terran's main strength is the quick accessibility to ranged attacks. Even the most basic unit, marines, have powerful rifles that can even damage air enemies.


Like all factions, you'll want to place your command center in your first control group and set its rally point towards the nearby minerals. Order your SCVs to constantly gather minerals, while your command center produces more workers. To save money, never queue more than one worker, as it will expend resources that could be spent elsewhere. However, you'll want to manually produce workers constantly by switching to your control group. Once you have around six workers, order a SCV to place a supply depot, which will increase your food stock. A good placement for your depots are at choke points and ramps, which will help block off enemy assaults. While your SCV is building the depot, queue it to return to the mineral patch once construction is done.


The next two building you'll want up are the refinery, which let's you gather vespene gas--the second building material--and a barracks, which will produce your infantry. Like the supply depot, a good placement for your barracks is at choke points. Be sure to set your rally point inside your barrier, as your troops can fire passed the buildings. As with command centers, don't queue multiple infantry in a barracks, instead build a second barracks to produce more troops. Be sure to place any barracks you make into a separate control group.


This is a good time to start scouting. Take either a single SCV or marine and march them into the enemy's base. This can momentarily harass them, but more importantly will reveal what they are constructing. You'll want to build an army that will effectively counter their plans. If your enemy is using mostly ground forces, siege tanks and banshees are a strong bet. For fighting an airforce, consider vikings and marines. Set up multiple factories and/or starports--all of which should have control groups--and start building your army. This force will cost a considerable amount of resources, so be sure to build more refineries and a command center in a nearby resource expansion. With a sizable army, place them all into a control group and send them towards the enemy via the attack command. If your assault is effectively damaging the enemy, consider changing your rally points closer to the battle itself.


