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Mycon Deep Children

Your tech team, after
studying numerous Precursor artifacts, have discovered
that the Mycon are Precursor terraforming units that have
enslaved the Deep Children. The Mycon wipe the memories
of the sentient Deep Children, which is a direct
violation of League laws protecting the rights of
sentient beings. Go to Janus 8 and confront the Mycon.
They acknowledge wiping the Deep Childrens
memories, but deny their enslavement. Insist that you
speak to a Deep Child. The Mycon reluctantly agree, and
soon a Deep Child appears eager to talk. It is tired of
being enslaved and those like it wish to be free. Now you
must make a difficult decision. If you free the Deep
Children, you will make an enemy of the Mycon, but if you
let it continue, you risk being kicked out of the League.
It is better in the long run to free the Deep Children.
Even though you lose the Mycon, you gain the Deep
Children as allies.
Ur-Quan Civil War

Seventy days after the war
begins, the Ur-Quan send out a distress call (only if
there is more than 1 Ur-Quan colony). Go to a Ur-Quan
colony that shows up on the map as an enemy. You soon
will face the dreaded Kohr-Ah and their Marauders. They
have rebelled and have restarted their Eternal Doctrine.
Stay away from the rebel colonies and think hard when
starting new Ur-Quan colonies, as they could easily turn
against you as well. The home colony is immune from the
rebellion and will continue to provide you with
Dreadnoughts.
The Ploxis

At a point during the war,
you receive a strange message from the Ploxis CEO. He
wants a meeting with you, and advises you to meet him in
the Calliope system. He will offer you membership in the
Crux. Play along with him to get info about the other
Crux races, but do not join the Crux. If you do, he will
destroy your ship.
Curing the Harika-Yorn

After you meet the
Harika-Yorn and find out about their disease, offer to
cure it. Find a Daktaklakpak ship, and ask them about the
disease. They will tell you about the plague and will
refuse to cure it, because it makes the Harika more
aggressive. Next, go to your Spathi spies and ask them
about the disease. They will tell you that the disease
was created by the Daktak. They also tell you that
another name for the disease is the Xchagger. Seek out a
Daktak ship, and confront them with this evidence. They
boast about how they have made an ally of the Harika by
hurting them with Ktang micro technology. Do not go
back to the Harika with this information. They will only
accuse you of lying and they will attack. Go to the
Ktang home colony and ask them about their
microbial war w/the Harika. They tell of an infected pod
located at Zosma 6. Go there, and you will meet the
Xchaggers. If you invite them to join the League, they
will accept. Ask them about the plague, and they say they
arent the cause. Get them to allow you to examine
them. Your tech team will discover that the Xchaggers
indeed will cause the Harika to become sick. A few days
later your tech team will discover a cure for the
disease. They call it the Xchagger Eradicator Serum, but
it will kill any Xchagger Lost Dynasties (which is what
makes the Harika sick) that the Harika have ingested. The
Xchaggers want you to rescue the Lost Dynasties without
killing them. Go to the Harika home colony. The Harika,
having learned that you can cure their plague, demand
that you do so. You now have 2 choices, whether or not to
cure the plague. You should choose the latter, because
giving the Harika the cure will kill the Lost Dynasties
and cause the League members to revolt. Offer instead to
take some of the comatose Harika. Your tech team
announces that they can remove the Lost Dynasties from
the Harika, but will need some of their ships to store
them. Go back and ask the Xchaggers for some of their
ships. Next your tech team will tell you that they have
assembled a Xchagger Absorber. Now go to the Harika home
colony and cure the Harika. After all of the Harika have
been cured, offer them membership in the league (they
will accept).
The Doog

Go to the Spathi home
colony and ask them for more info about the Crux. They
will tell you about the Doogs debt to the Crux. Go to any
Doog colony and ask them about their debt. Tell them
about the plot to keep them in debt to the Ploxis. Then
offer to buy them out of debt. The Doogs accept. Go to
each Doog colony and buy them out of debt. Once you buy a
Doog colony out of debt, the colony and any ships become
available to you. Once all Doog colonies are free, they
will join the League. Ask them for the Antimatter
Containment Grid. The loss of the Doog colonies is a
crippling blow to the Crux, and a major turning point in
the war.
The Lk

During the war, your tech
team will announce that they have discovered the location
of a QuasiSpace portal in the Azazel system. They tell
you that the portal leads to a large cache of Precursor
artifacts. Go to the Azazel system and travel through the
portal. The area is guarded by alien ships. These are the
Lk, and they will attack you, so destroy all of the
attacking vessels. The Lk home colony is located on QSG
2. Go talk to them and tell them that you are not part of
the Hegemonic Crux. They ask you to obtain the Red Spiral
Rail for them. They tell you that the Rail is located
somewhere in the Antaeus system guarded by the Daktak. Go
to the Antaeus system, defeat the Daktak fleet, and bring
back the Rail to the Lk. The Lk will not join the League,
but they will answer any questions that you ask them.

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