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Spathi Concerns

After
war is declared with the Crux, you receive a distress
call from the Spathi. Go to their home colony and try to
calm them down. They then announce that they are leaving
the League. Dont threaten them, as it lowers League
morale, but work on their conscience every time you
encounter them. Eventually, they will become your
"spies" and deliver information on Crux
happenings.
Syreen Psychic Emanations

The Orz
will inform you that the Syreen are manipulating the
League races telepathically. Your tech team will confirm
the Orz accusations. Go to the Syreen home colony and
confront them. They tell you that it is protection from
an unknown evil. Trust them and have them continue.
The Exquivan

The Exquivan are a strange
race as they are trying to purge all sentience from
themselves (the Exquivan call this state
"Nothingness of the Mind") in order to escape
the onslaught of the Eternal Ones. When you first
encounter them, they will attack you, as a test.
Eventually, you must convince them to stop their attack
on your ships, and offer them membership in the league.
They wont join, but they will stop attacking you
and will observe your fleet to see if you are worthy
allies.
Chmmr Bifurcation

A few weeks after war is
declared, you are met by the Daktaklakpak who claim the
Chmmr are causing all the problems and that they have the
ability to summon the dreaded Eternal Ones. The
Daktaklakpak say the only way to stop them is to split
them back into the Chenjesu and the Mmrnmhrm. Agree to
take the Bifurcator from them, but do not turn it on. If
you turn it on and go to the Chmmr colony, you will split
them apart. Several days later you receive a distress
call from the Chmmr, and find out that the Crux have
another Bifurcator and used it on the Chmmr. Now the
Chenjesu are in a coma and the Mmrnmhrm are in pieces.
Take both of them with you. You wont be able to
rejoin them until later in the game.
The Ultron

The Utwigs
all-knowing Ultron predicts that the VUX are not loyal to
the League. Go to the VUX colony and confront them with
the information. They, of course, deny all knowledge of
involvement. Several days later, you get an urgent
distress call from the Utwig. They tell you that their
precious Ultron has been stolen (sound familiar?) As a
result, all Utwig colonies production drops
dramatically. They give a loose description of the thief
that points to the VUX. Confront the VUX with the
evidence. Guess what their response is. Yes, they deny
any involvement. You then hear from the Arilou. They tell
you that the Pkunk are sensitive to the Ultrons
eminations, and suggest that they might be able to help
you. The Pkunk tell you that the Ultron is somewhere in
the Erato system. Go to the system, and defeat the VUX
renegades that are in the system. Since the Ultron is
indestructible, it wont be destroyed in the battle.
Retrieve the Ultron from the wreckage, and return it to
the Utwig. When the Utwig discover that the Ultron is
broken, they refuse it and want you to fix it. Take the
Ultron to the Pkunk and ask for their advice. They tell
you that in order to repair the Ultron, you need several
Precursor artifacts: the Ivory Sheath, the Marble Flange,
and the Plate Crystal. Combining these artifacts with the
Ultron will fix it. Take it back to the Utwig. Again they
reject it. Promise to fix it again.
Pkunk Problems

After the 3rd
system is destroyed, the Pkunk become unproductive. Go to
the Syreens and ask them what to do. They tell you that
the psychic eminations coming from the Exquivo are
harming the Pkunk. Go to the Exquivo and ask them to
stop. The Exquivo claim that they arent doing
anything. Eventually, your tech team discovers that the
eminations are coming from the wreckage of a crashed ship
on the Exquivo colony planet. The ship has a
semi-sentient computer that is crying out in pain, being
kept alive by its data pack. The cries are what hurts the
Pkunk. Remove the data pack, thereby ending both the
computers and the Pkunks suffering. Do not
analyze the data pack, as it contains information that
will destroy your ship.

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