 
Earth Colony

When
the game begins, you find out that all of the other
League races arrived scattered throughout the quadrant.
You arrive in the Helios system, the home of the Human
colony. Go to the colony, talk to the colonists, and get
any ships and resources that they have. Go to the 4th
planet of the solar system. There you will find a ship
manned by robots with an unintelligible dialect. They
will attack, so defend yourself. This will help you
familiarize with the combat controls. You will encounter
these strange robots on numerous occasions, usually in
orbit of planets containing Precursor artifacts. After
you have defeated the drone ship, scan the planet for
anomalies. You will find your first Precursor artifact.
Your next priority is to find the other League colonies.
Arilou Arrival and the Orz

Soon after you locate all
of the League home colonies, you will be graced with the
arrival of the Arilouleelay. Find out as much information
from them as possible. They warn you of the Supoxs
demise, and give you coordinates to a QuasiSpace portal.
Go to the portal and locate the Orz ship. Talk to them,
and try to persuade them to join your fleet. Go through
the portal and visit the Orz colony at the other side.
Mycon Colony Raids

After the first 30 days,
you will start to receive distress calls from the Mycon
home colony. They tell you that the attackers are VUX.
They will continue to attack the Mycon colony every 10
days. Go to the VUX home colony and confront the VUX. The
VUX in charge denies all knowledge of the attacks and
blames them on a band of VUX raiders. You need to defeat
the raiders several times in combat before they will stop
attacking the VUX.
Hegemonic Crux: First Contact

While exploring the neighboring
systems, you will eventually encounter several members of
the Hegemonic Crux, the "bad guys".
Daktaklakpak At first,
you will not be able to understand them, but eventually
your tech teams will develop a device capable of crudely
translating their language. Try to get them, and all
other aliens you meet to join up with you. While most of
them will decline, you might curry some favor with some.
Doogs These rather odd
creatures always seem too busy to talk with you. They
dont want to fight you, but they also wont
stop working for the Crux.
Ktang The
Ktang are the military arm of the Crux. They seek
to destroy all that oppose them. They will attack you
with the slightest provocation, so dont do anything
to anger them. If you bolster their enormous egos, they
will provide inadvertently provide information about
other members of the Crux.
Harika-Yorn The
Harika-Yorn should be treated the same way as the
Ktang. They are easily angered, and will fight you
on a moments notice. Find out what has enraged
them, and offer to help them solve it.
Clairconctlar The
Clairconctlar are a noble race, and apparently not very
fond of conversation. They will not reveal why they are
aligned with the Crux, and they will not join you. It is
best not to push this race into battle also.
Stellar Destruction

Picus System Several days after
you have found all the League colonies and cleared them
of all Daktaklakpak ships, or on day 100, the Picus
system suddenly disintegrates. Go to whats left of
the system and scan the region to find out what has
happened.
Eltanin System After you have
met all of the Crux races (except the Ploxis), you
receive a message from the Clairconctlar about strange
events in the Eltanin system. The system then collapses.
Go to the system and investigate.
Tyche System 100 days after the
war begins, the Tyche system collapses. Go to the system
and investigate.
The War Begins

When you arrive at the
destroyed Eltanin system, you are confronted by a Crux
battle fleet. They accuse you of causing the destruction,
and demand that you leave the Kessarri Quadrant. Refuse
their demands, and then defend yourself from their
assault. Now that you are officially at war with the
Crux, you can begin to attack any and all Crux ships you
encounter.

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