Star Wars: The Old Republic Walkthrough
Follow our guide to Star Wars: The Old Republic, for class breakdowns and hints for navigating the conflict between the Sith Empire and the Republic.

Crew Skills
Crew Skills allow you to take advantage of the companions that join your crew during the game. There are three types of skill sets you can teach your mates: mission, gathering, and crafting skills. Choosing which ones to teach your crew should be decided upon primarily by your class.
You may also want to consider your companions innate abilities before ordering them to perform skill related tasks. Missions cost meager sums at first, but as the cost rises, you’ll want to avoid sending a companion proficient in Diplomacy on an Underworld Trading mission, for example. Thankfully, the game indicates your particular crew members strong suits when selecting the missions.
While it’s important to approach the crew skill system with an analytical eye, you are not bound to your first three skill choices. You can overwrite your choices with a crew skill trainer at any time, albeit for a cost. That being said, you’ll want to
Gathering Skills
While exploring the galaxy, you’ll be able to gather valuable materials from the environments. These come in the form of ancient objects or blueprints for equipment that you can use to bolster your crafting abilities. There are four skills to choose from:
1. Archaeology
This skill set is perfect for force users. By mining various crystal nodes and archaeological finds, you’ll acquire crystals and artifacts that can be used in the creation of lightsabers and armor. Occasionally, you’ll come across the rare crystal shards; the building blocks of matrix cubes. This gathering skill is a perfect match for those choosing the Artifice or Synthweaving crafting skills.
2. Bioanalysis
By harvesting materials from plants and animals, you’ll acquire the materials necessary in Biochem crafting. The fibers, strains, toxins, and fluids you collect can be used to create medpacs, stims, and implants.
3. Scavenging
Occasionally you’ll find run-down equipment and machines during your quest. With the Scavenging skill, you can harvest materials and components to craft armor, weapons, ear pieces, and equipment mods. This skill pairs well with the Armortech, Armstech, and Cybertech crafting skills.
4. Slicing
If money is your thing, Slicing will prove to be an invaluable tool to have at your disposal. It grants you the ability to hack into computers and security systems to gather schematics, materials, and credits. You can even unlock secret missions on occasion. The schematics that you’ll find are almost always geared towared the Cybertech crafting skillset.
| Skill | Rewards | Matching Skills | Class |
| Archeology | Crystals, artifacts | Artifice, Synthweaving | Jedi Knight, Jedi Consular, Sith Warrior, Sith Inquisitor |
| Bioanalysis | Fibers, strains, toxins, fluids | Biochem | All classes |
| Scavenging | Fibers, strains, toxins, fluids | Biochem | All classes |
| Slicing | Schematics, credits, droid parts, mission data | Cybertech | Bounty Hunter, Trooper, Smuggler, Imperial Agent |
Crafting Skills
It’s important to understand that your crew can only specialize in one crafting skill. Therefore, it’s imperative to choose your gathering skill(s) appropriately. Your crew will be able to craft items at the workstation on your starship while you remain in the field.
1. Armortech
Much like it sounds, this skill allows you to construct armor, specifically medium and heavy types. It is recommended for non force users such as troopers, smugglers, imperial agents, and bounty hunters. The materials needed for armor crafting are obtained through the Scavenging gathering skill, and the Underworld Trading mission skill.
2. Armstech
The same classes benefit from Armstech as they do Armortech. Non force users will be able to create cannons, pistols, and rifles for personal use or sale. The materials and compounds for this skill are acquired through Scavenging and the mission skill, Investigation.
3. Artifice
Through Artifice mastery you can construct modifications for lightsabers as well as armor augmentations. This appeals to the force using crowd: Knights, Warriors, Consulars, and Inquisitors. Resources are collected through the Archaeology gathering skill, as well as the Treasure Hunting mission skill.
4. Biochem
This skill allows you to craft stims, medpacs, and implants. Crew members can also reverse-engineer implants to boost their crafting knowledge. The samples and compounds gathered through Bioanalysis and Diplomacy are crucial to creating the oft-needed medical supplies. Their universal appeal means that biochem is a potentially useful skill for all classes in the game.
5.Cybertech
If droid upgrades and earpieces are what you’re after, Cybertech crafting is the way to go. By gathering rare metals and compounds through Scavenging and Underworld Trading, you’ll also be able to create modifications for many types of armor and droid related equipment.
6. Synthweaving
Much as the name implies, Synthweaving relates to the creation of light, cloth based armor. Resources are gathered through Archaeology and Underworld Trading and are further bolstered with solutions, suspensions, and composites purchased from vendors. The light armor is obviously suited towards force users.
| Skill | Crafts | Matching Skills | Class |
| Armormech | Medium armor, heavy armor | Scavenging, Underworld Trading | Trooper, Smuggler, Imperial Agent, Bounty Hunter |
| Armstech | Cannons, blasters, rifles | Scavenging, Investigation | Trooper, Smuggler, Imperial Agent, Bounty Hunter |
| Artifice | Lightsaber mods, augmentations | Archeology, Treasure Hunting | Jedi Knight, Jedi Consular, Sith Inquisitor, Sith Warrior |
| Biochem | Stims, medpacks, implants | Bioanalysis, diplomacy | All classes |
| Cybertech | Droid upgrades, earpieces | Scavenging, Underworld Trading | All classes |
| Synthweaving | Light armor | Archeology, Underworld Trading | Jedi Knight, Jedi Consular, Sith Warrior, Sith Inquisitor |
Mission Skills
Similar to Gathering Skills, you may choose to fill up all of your Crew Skill slots with Mission Skills. Through them, you’ll acquire valuable crafting materials and resources as well as gifts for your companions. One in particular will also influence your dark/light side points.
1. Diplomacy
Diplomatic missions require your companion to negotiate and handle sensitive situations abroad. Depending on their choices, you may find yourself influenced towards the dark or light side upon their return. Diplomatic missions will also net you materials used in Synthweaving and Biochem crafting as well as gifts for your companions.
2. Investigation
Through the investigation missions, your companion will be able to collect schematics related to an array of crafting skills. You will also be able to obtain materials used in the creation of medium armor, firearms.
3. Treasure Hunting
This skill goes hand in hand with the Artifice crafting skill. Through these missions, you’ll be rewarded with companion gifts, gift fragments, gemstones, and lockboxes. The fragments can be turned into complete gifts by turning them into the curator on the planet Nar Shaddaa.
4. Underworld Trading
This skill is best suited for Armormech, Cybertech, and Synthweaving crafting. As rewards for completing missions, your companions will return with materials for heavy armor, spices, and the occasional companion.
| Skill | Rewards | Matching Skills | Class |
| Diplomacy | Materials, companion gifts | Synthweaving, Biochem | Jedi Knight, Jedi Consular, Sith Warrior, Sith Inquisitor |
| Investigation | Schematics, companion gifts | Armormech, Armstech | Trooper, Smuggler, Imperial Agent, Bounty Hunter |
| Treasure Hunting | companion gifts, gift fragments, gemstones | Artifice | Jedi Knight, Jedi Consular, Sith Warrior, Sith Inquisitor |
| Underworld Trading | Armor crafting materials | Armormech, Cybertech, Synthweaving | All classes |



