If you faint at the sight of blood, or merely wish to avoid any more scars on your chin, then the life of a scoundrel is probably what you're after. Scoundrels are more likely to take on the Sith with brains than with blasters, by utilizing explosives and traps to do the dirty work for them, or by simply evading a confrontation in the first place. As such, scoundrels are unfortunately lacking in the simple toughness needed to gut out toe-to-toe battles, but will gain many more skills than the other classes to supplement their lack of enthusiasm for intimate combat. Unfortunately, they progress in feats more slowly than do soldiers or scouts.
Scoundrels have a rough time for the first few hours of the game, and, indeed, the strategy and stealth required of a scoundrel probably makes this class the most difficult to play with, especially if you're a Light side character. Since they only gain six vitality per level, scoundrels will soon have much less health than a soldier of similar experience, so you'll need to ensure that you have plenty of medpacs available when your health starts to run low. Once you gain party members that are able to step up with a melee weapon and protect you from enemy attackers, though, you should have a much easier time in the game, and when you actually become a Jedi initiate, you'll likely have a step up on the other two classes when it comes to learning and using Force powers, and the defense bonus from the high dexterity required for the ranged weapons that you'll likely be using in the first portions of the game will come in handy when you shed your armor for the robes of the Jedi Order. The scoundrel is also the only class that can easily learn the persuade skill, and since this skill is not usable by party members, you'll be able to do some things that will probably be beyond the ability of the other classes to access, unless they overload themselves on charisma.
- Armor Proficiency: Light
- Weapon Proficiency: Blaster Pistol
- Weapon Proficiency: Blaster Rifle
- Weapon Proficiency: Melee Weapons
- Sneak Attack 1
- Scoundrel's Luck
- Sniper Shot
- Critical Strike
Vitality: +6 per Level
Feat Progression: Levels 1, 2, 5, 8, 11, 14, 17, 20
First level Skill points: (4 + Intelligence Modifier) * 4
Skill points progression at higher levels: (8 + Intelligence Modifier) / 2