We talk to Steve Szczepkowski in detail about his role on the highly anticipated Deus Ex: Human Revolution.
The long-awaited prequel to the Deus Ex series, Deus Ex: Human Revolution, will finally hit store shelves next month. Even though we've seen demos of the game and spent a good amount of time with it, Sound Byte likes to explore the other side of development by talking to the behind-the-scenes people who work on the audio and the music. In this week's Sound Byte, we talk to audio director Steve Szczepkowski. He explains his role, the challenges he faced, and what the priorities were when it came to the sound design. Thanks to Square Enix for helping GameSpot put this one together, and in August, look for a Q&A with composer Michael McCann. As always, leave your feedback below and follow us on Twitter or Facebook for updates.
Sound Byte is GameSpot's game music blog, which covers every aspect of music and audio in games, including interviews with top game music composers and sound designers, as well as discussions of new or classic game soundtracks. Have a question or suggestion? Leave us a comment below or e-mail us at email@example.com. For a list of previous Sound Byte features, click here.
@euphoric666 What do you mean by outdated? If it's the graphics you mean, then most games nowadays are outdated, except for the PC exclusives. That's because of the worthless consoles, that halts development and monotones the gaming industry.
I must admit, one of the big reasons I've been waiting for this game for so long is the fact that the music is so good.
I love this soundtrack in trailers, so I hope the final product will be just as good, and that they sell an official soundtrack, like M. O'Donnell's Halo 3: ODST soundtrack, one of my favorites ever.
The music is going to rock! The gameplay is going to rock! The story is going to rock! This game is going to rock!
I've been working in audio post for a while now, and have always wanted to get into game audio. This kind of person gives you so much inspiration to work in such a tough, but rewarding field. I would rather work 24/7 in audio, than suffer the 9-5 grind waiting for my weekends off. Please keep more of these interviews coming, it's great to see audio getting the recognition it deserves.
Ok, now we are listening to music of Michael McCann during Q&A with Steve Szczepkowski, I hope in august we will listen to sound fx of Steve Szczepkowski during Q&A with Michael McCann : )
AWESOME interview!, both in game content (thou i would like have seen maybe his work area, programs he use and stuff, how the sound actually sticks into the layout) as also is great as an inspirational talk for sound designers... I think Sound Byte made a GREAT job (this is the first interview i see) the approach this interview magnificently. I canīt even found the words to decribe it. THANK YOU.
Great questions! I'm also loving the informative text telling you what tracks are playing at the bottom. These "SoundBytes" are getting better and better!
Such a great team... for an amazing game. I love the work you do... I really want to get in the field, but I don't know where to start. Keep up the good work. Can't wait to see/hear/experience the game