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Sid Meier's Civilization II (1997)
The true sequel to Sid Meier's Civilization is marred only by its lack of multiplayer options (which will evidently be addressed this summer by MicroProse's upcoming Ultimate Civilization II). Everything wonderful in the original Civilization is here - only more so. The expanded diplomacy options are nowhere near as involved as those in, say, Master of Orion II, but they add a lot to the richness of play with hardly any additional complexity. Likewise, the new subsystem for advanced trading of commodities becomes almost a game in itself; this is exactly what Avalon Hill's Advanced Civilization wanted to do, but was unable to implement.
Design: Brian Reynolds and Sid Meier
Publisher: MicroProse
Genre: Turn-Based Strategy/Wargame
Difficulty: Intermediate
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The new Wonders of the World - Leonardo's Workshop, Marco Polo's Embassy, et al. - help to round out the balance of military and political strategies in this incredibly deep game. The combat system has been overhauled, and in general, this classic game has been slightly streamlined and yet made more challenging at the same time. Even the multimedia enhancements - a brilliant soundtrack, well-produced video clips for Wonders, audiovisual advisors - help to ease the new and veteran player alike into the atmosphere.
 | "Civ II was a chance to go back to Civ and polish and finish up a lot of things." READ MORE |
The irony is that Brian Reynolds (who came up with most of the new design elements while working on his own from Europe) has been a good game designer for years, but most gamers think that his career began with Civilization II. Brian has said that he's so proud of the game that he doesn't mind. So, while you're anxiously waiting for the upcoming Sid Meier's Alpha Centauri - the next collaboration between Sid and Brian - consider turning a friend on to Civilization II, arguably the greatest game ever designed.
Next: Magic: The Gathering 
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