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T H E   G A M E S P O T   N E T W O R K
1998: Year of the RPG?
  Introduction
The Return of the Great Trinity
The New Blood
     - Baldur's Gate
     - Fallout 2
     - Return to Krondor
     - Swords & Sorcery
The Hybrids
Truly Massive RPGs
And That's Not All
Desslock's Top Picks
Related Links
 
 
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Swords & Sorcery: Come Devils, Come Darkness
Release Date: October 1998
Publisher: Virgin
Developer: Heuristic Park


After the success of Wizardry 7: Crusaders of the Dark Savant, creator David W. Bradley left Sirtech Software to work on non-Wizardry projects, including Origin's Cybermage, a 3D action game that was met with mixed reviews. But Bradley and his company Heuristic Park are back in familiar territory now, working on the recently announced Swords & Sorcery Come Devils, Come Darkness for Virgin Interactive (probably the lengthiest, and yet still nondescriptive, name of any upcoming RPG).

Swords & Sorcery (formerly known as Deep Six) will allow you to control a party of six adventurers chosen from ten available races and 15 different character classes. As with Baldur's Gate, each party member can also be controlled by another player, allowing you to play Swords & Sorcery cooperatively with up to five other players over the Internet or through a modem or LAN. Virgin Interactive has promised to provide a special Internet server for Swords & Sorcery to allow gamers to conveniently meet other players and form parties. Since this title was just announced, details of the plot are still sketchy, but it will revolve around the ominous revival of Cet Ude D'ua Khan, the Lord of Death. With his return, evil forces begin to thrive and multiply, threatening to overwhelm lands of the Gael-Serran. In typical noble quest fashion, your characters are called upon to stomp the Lord of Death once and for all.

The developers of Swords & Sorcery are promising a nonlinear exploration system that gives your party the freedom to explore a 3D medieval fantasy world, discovering a large variety of creatures, non-player characters, and magic items. Like Might and Magic VI, Swords & Sorcery will give you a choice between turn-based or real-time combat. Swords & Sorcery will utilize a proprietary authoring and rendering engine that the development team is confident will enable them to display high-resolution characters with very high polygon counts. You'll be able to view your characters either from a first- or third-person perspective. Since Bradley and other members of the Swords & Sorcery development team worked on the past three Wizardry games, you can expect to see the complexity and attention to detail that role-playing gamers love. Scheduled for release this October, additional details on this game should be available soon. Even with this little information available, thanks to the support of veteran creator D.W. Bradley, Swords & Sorcery is worthy of mention as one of 1998's hottest role-playing game prospects.

Next: The Hybrids>