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  - Introduction
  - Units
  - Technologies
 > Civilizations
    > Rise of Rome
      > Carthaginian
      > Macedonian
         Palmyran
         Roman
      Age of Empires
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The New Rise of Rome Civilizations

The Rise of Rome expansion pack offers four new civilizations from the Roman theme. We'll explore the strengths and weaknesses of these new civilizations, as well as updating your knowledge of the original civilizations by telling you which old civilizations gain which new units.

Carthaginian

Attributes: Transports 30 percent faster, Fire galleys +25 percent attack, Academy units and all elephant units +25 percent hit points.
Strengths: The Carthaginians can mount a good sea attack with their more powerful fire galleys, but they lack catapult triremes. They also can muster good offense with their more durable academy units and elephants. It is best to go into combat with your academy units and elephants, but keep cavalry and archers near to kill enemy priests, who will have an easy time converting your academy and elephant units.
Weaknesses: They can't research metallurgy or chain mail, the two Iron Age technologies for attack and armor upgrades. Nor can they create cataphracts, legions, or heavy horse archers. Carthaginians, especially the slow-moving academy units and elephants, are vulnerable to priests. Without any chariots to run interference, Carthaginian players need to be especially wary of powerful priest civilizations like the Egyptians and Choson. These civilizations' priests can deter you from building your heavy units. To thwart priest-heavy enemy forces, bring along archers and cavalry for help.


Macedonian

Attributes: Academy units +2 piercing armor, hand-to-hand units +2 line of sight, Siege workshop units 50 percent cheaper, Units four times more resistant to conversion.
Strengths: Macedonians are great against powerful priest civilizations like the Egyptians and Choson, because this civilization is heavily resistant to conversion. This makes it more viable to use armored elephants, which Macedonians have access to. Their academy units are tougher against archers and they pay less for siege weapons. If you need to destroy an enemy wonder, the armored elephants and cheaper siege weapons will make up for your lack of higher-end siege weapons.
Weaknesses: In exchange for their greater conversion resistance, Macedonians themselves cannot build temples and therefore cannot use priests. Macedonians also don't have access to the most powerful siege weapons, despite their siege-weapon bonus. They also don't get camel riders, long-swordsmen, chariots, or elephant archers.

Next, The Palmyran and Roman Civilizations