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Rogue Spear GameSpot Preview

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The Lion and the Bear

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Just as with the Eagle Watch add-on pack, Rogue Spear's single-player game will be played out in real-world locations - and the plot will send gamers to as many locales as you might see in a James Bond movie. As you might expect in a game from a company founded by Tom Clancy, several of the missions take place in Russia and neighboring countries: a city shattered by fighting in Kosovo, a warehouse in St. Petersburg, an opera house in Prague, a terrorist base in Siberia, and a ski chalet in the Caucasus. And many of the missions in these regions take place during winter, which gives gamers a chance to enjoy some impressive snow and rain effects. But you'll also find yourself in the Metropolitan Museum of Art and infiltrating a hijacked 747, to name a couple of the more impressive locales. "Most people are really excited about the 747 mission," Schnurr says. "That one in particular came about from user input - plus it was something the team really wanted to try to accomplish."

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But Red Storm is a little hesitant to reveal other locations - or even give away very much of the story, for that matter. Part of the reason for their silence could be that they don't want to build up expectations only to disappoint players by not being able to include a location they'd been told would be included. "Because of the limitations of things like polygon counts and frame rates, it's hard to create realistic spaces to scale," says Schnurr. "But we have learned how to use spaces much more efficiently than the original, though - when you play Rogue Spear, the maps will feel larger and will be much more realistic environments." And Schnurr is dead on the money with that statement: Play the mission inside the Opera House, for instance, and you truly get the sensation that you're moving inside an extremely large structure.

The bad guys in Rogue Spear come from two trouble spots: Russia and the Middle East. Unfortunately for the rest of the world, these two terrorist groups join forces to "create worldwide havoc" - but Schnurr won't say what their ultimate goal is. That'll be revealed gradually as you play through the campaign game, of course, and it's probably better that way: With so many Russian mobsters involved, just trying to keep track of who's who is like sorting out the genealogy in War and Peace.

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