 id Software
 Activision
 December 1997

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By Trent C. Ward and Moira Muldoon |
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PAGE 1
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It redefines the genre.
A must-buy.
Evolutionary, not revolutionary.
Hella good.
Groundbreaking graphics. Bloody, visceral, gorefest.
OK, now that we've gotten all of the standard gaming cliches, the ones that most easily leap to the lips when talking about games like Quake, out of the way, let's peel back the hype and examine what's really going on down there at id. Quake II. Quake, of course, was and remains hotter than a house on fire, and id's audience is a demanding one. After all, it just keeps getting better, right? Wolfenstein to Doom, Doom to Quake...and now Quake to Quake II. Quake II, the game that's supposed to bring story back, give reason to your flying nails and gentle rockets. Quake II, the game that goes where no army has gone before and sends women - with ponytails, no less - into war. Quake II, the game that drops dozens and dozens of your nearest and dearest into one frustration-venting and adrenaline-raging blood arena.
Quake II. The audience is listening. And watching. And waiting.
And, best of all, they just might get what they came for.
Down in Texas, id gave us a close look at the game and we've got the inside word on weapons, levels, monsters, and the making of the game. We've got the inside scoop. Read on for the details in this exclusive preview.
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