
  
Basic Maneuvers
Sometimes it's hard to tell - particularly at a
distance - whether an enemy is dead or just wounded.
Unless you're short on ammo, don't be afraid to pump an
extra shot or two into them. On the other hand, you can
always tell when grunts, enforcers, and ogres are dead -
their ammo sacks fly into the air when they expire.
When attacking an enemy, keep in mind that the
distance between you and your target can make a big
difference. Firing at a grunt who is barely visible at
the end of a hallway does not have the same impact as
shoving a gun in his face and pulling the trigger.

Fire up close and personal to
leave little room for survivors |

Turning the monsters against
each other is a good way to conserve ammo and
health |
Although head-on attacks are lots of fun (it's a macho
thing), you'll spend less time searching frantically for
health power-ups if you use a couple of very basic attack
strategies:
Seek out safe places from which to
launch your assault. For example, if you move up against
a wall or corner, you can often pick off enemies as soon
as part of them appears (an arm or leg, for instance). On
a related note, monsters will occasionally get caught on
walls. Stand at the end of a hallway and brace yourself
against the wall leading into a room. Monsters will
approach, but their close-range attacks will be rendered
useless by the wall - and you can easily pick them off.
Side-stepping can sometimes move
you out of harm's way. Learn to use it effectively,
especially when approaching large rooms from narrow
corridors.
Listen as you shoot: Struck
enemies make characteristic sounds when they've been hit.
As in Doom, many of the most
vicious monsters can be immobilized by a steady stream of
fire from the nailgun or super nailgun. This tactic works
well with death knights and shamblers, for example.
Unlike Doom and Doom II, where
point-and-shoot is the name of the game, aiming is
critical in Quake. You can't hit an enemy who's above you
if you're aiming at ground level. Learn to raise and
lower your sights. And when shooting at a trigger switch
object, watch where your bullets strike. Unless you're
using a very powerful weapon, merely coming close to your
target won't cut it.
Most regular doors and buttons are
triggered by touch. Don't waste ammo on them. Secret
entrances, however, must be struck or shot before they'll
open. When exploring for secret entrances, use your ax
instead of wasting ammo.
Finally, use the monsters'
aggressive nature to your benefit. Doom veterans will be
familiar with this tactic, though it is much more
effective in Quake. There are many rooms where you'll
face an overwhelming number of monsters. When more than
one breed is present, try to get them to attack each
other. Get a few death knights to attack a few fiends and
you'll save immeasurable ammo and health.
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