

   
The Wizards Manse doesnt hold any big
surprises; it follows a pretty linear path from start to
finish. The one confusing area may be the large pool
dominating the two opening regions. Theres ammo and
health to be found beneath the surface - but it only
really serves as a minor stumbling block for those
unlucky enough to be knocked into the water by one of the
numerous monsters populating the Manses narrow
walkways.

Grab the biosuit and dive into
the toxic moat to avoid taking unnecessary damage |
What the Manse does have to offer is the thunderbolt,
a new weapon that shoots an extremely powerful beam of
electricity. The thunderbolt should be used sparingly,
however, because ammo is in short supply, and the weapon
is much harder to aim than others. Players depending on
Quakes auto-aiming feature will be disappointed by
the thunderbolts inability to automatically hit
foes on other planes. On the other hand, those who take
time to learn to aim well will have an extremely
effective implement of destruction at their disposal. An
additional note: Unless you have a Pentagram of
Protection, you should never use the thunderbolt
underwater, for obvious reasons.
Secret Area 1
On the opening bridge, drop into water and swim around
the round column dominating the center of the pool.
You'll see arrows on the base pointing to an elevator,
which will take you up the column to a box of shells.

Make sure you have plenty of
health before pressing this button - you'll be
spending the next few minutes underwater |
When you reach the room with the
toxic pool and the thunderbolt, a variety of monsters
will begin attacking you from all sides. Grab the biosuit
and jump in the toxic pool on the other side. Head right
into the alcove with the elevator. This way the resident
monsters will take some damage from each other before you
have to deal with them. After you are back in the room,
jump to the central platform and turn around. Youll
see a 100 health kit sticking out of the pool.
To get out of the room, shoot the
button on the left wall over the large pool. This will
activate a moving platform. Jump on the platform and
shoot the button on the right wall. This will release a
stationary platform, which you can jump onto. On the far
wall you will see some dark blocks. As you approach, the
bottom block will move out of the wall. Jumping onto it
will cause the next step to extend. Continue up until you
reach the top.
In the top room of the Manse,
youll find a star button at what seems like a dead
end. This button actually activates a caged elevator,
which will take you through an underwater passage to the
next area of the level. Before pressing the button, make
sure you are stocked up on health - you'll begin to drown
before the cage reaches its destination. If you need to
return to this area of the castle for any reason, there
is a simple method. There is a small pool in the room
where the cage ride ends. Jump in this pool and follow
the hallway to the end. Hit the wall to open a doorway.

On the pathway to the gold
key, you'll pass this wall. Note the different
texture on the center panel - it's the doorway to
Secret Area 2 |
Secret Area 2
After you get the gold key, walk back down the hall, turn
the corner, and look at the central panel in the wall to
your right. Hit the area where the texture is slightly
different to reveal a red armor.
There are numerous monsters
behind the gold door. Letting them fight each other is
particularly effective. Open the gold door, then run back
into the water. The monsters will make short work of each
other, leaving only stragglers for you to deal with.
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