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Level 1
The Installation
Level 2
Ogre Citadel
Level 3
Crypt of Decay
Level 4
The Ebon Fortress
Level 5
The Wizard's Manse
Level 6
The Dismal Oubliette
Secret Level
Underearth


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The most challenging level of Episode 2, Underearth
gives you a little taste of what the next two episodes
will have in store: limited ammo, minimal health, and a
whole lot of monsters. There are also quite a few
environmental traps which can be deadlier than a room
full of shamblers. One of the best techniques for dealing
with these traps - which consist primarily of shooting
spikes - is to jump around when the metal is flying. You
may feel foolish, but you'll minimize your damage.

The brick sticking out next to
the Gold Door will lower the barrier to the Quad
Damage |
Unless you're desperately in need
of some ammo and health, don't enter the building just
yet. It leads to the exit and, considering you're without
the key, you wont be able to do anything except
fight monsters and gather items. Instead, jump into the
water and head through the underground tunnel.
Secret Level 1
When you emerge from the
water, youll be in a large room. After disposing of
the resident guards, look to the left of the gold door,
where you'll see a brick sticking slightly out of the
wall. Press this brick to open a small area containing a
Quad Damage.

Through this alcove is a
biosuit which will allow you to find the
submerged armor in this room |
Using this Quad Damage to take
out the monsters in the room is helpful, but it is not
the best use of its power. Wait until you've cleared the
room, then take the Quad and quickly move to the stairway
leading out of the room. You're about to face an army of
zombies, and Quad Damage is an incredibly effective tool
against these undead pests. The extra damage enables you
to destroy them with shotgun blasts instead of rockets.
Since a roomful of zombies can deplete your rocket supply
in no time, a lighter weapon is a good way to economize
ammo - especially considering the relative abundance of
shells throughout the game.
Secret Level 2
In the room just beyond the
gold door, drop into the toxic slime. Quickly walk into
the visible alcove, grab the biosuit, then move under the
walkway. Almost directly below the center, you'll begin
to sink. Follow the submerged tunnel to the red armor. To
exit the pool, press the star button next to the alcove,
which will release a small set of steps.

There's nothing in this secret
room but the symbol on the wall and those
mysterious initials |
In the nail trap room, notice the
clockwise sequence of the firing. If you jump and run
with the firing, it is possible to avoid taking very much
damage. Before opening the door, you can jump onto the
turret to attack the ogre. He won't so much as scratch
you, and you can lob a few grenades at him through the
doorway.
Egg
Throughout this level, you'll
see several pictures of gargoyles. If you hit or shoot
the pictures, you'll notice that they bleed. Hit every
one on the level - there are seven - then walk into the
long flashing corridor just before the exit. Walk into
the second dark niche and hit the wall. Youll find
a strange room with a large red emblem on one wall and
the initials "T.C." and "T.W." carved
below it.
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