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Warcraft
Adventures
The
Orcs of Warcraft II and why this game had to be an adventure
GameSpot: So you wanted to delve more into the orcs of the
Warcraft universe?
Bill Roper: Yeah,
even though elves and dwarves and trolls and ogres and undead and
orcs are very familiar fantasy-type creatures, I think that we've
taken some very different looks at them. Our orcs are definitely
nothing like orcs in other universes. And one of the things that
we really wanted to do with the Adventure game was to show exactly
how different they are, bring some of that personage and personality
out and really put it in the face of people. We did this so people could
get a real feeling as to how deep the culture is. They are a very noble race in their own way, very expansionist
and very military. They are certainly not just the mindless grunts
that get thrown at your characters. I'm very honored when people
compare the Warcraft universe to the Tolkien universe in certain
ways. But I think that even in the Tolkien universe the orcs are
pretty much mindless minions. But in Warcraft, the orcs have an
entire culture built up. It's very unique and very structured. I
think that one of the things that we were really pushing for with
Warcraft Adventures was to give players a look into that and into
what makes the orcs tick.
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sound file: drekthar02.wav |
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Here
voice actor Tony Jay, as Drekthar, comments on the consequences
of the human-orc wars [788k]. If you want to
hear more sound files, click here. |
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GameSpot: Why
tell this story in an adventure game rather than an action game
or other genre?
Bill Roper: I
can't speak for everybody, but a large group of us really love adventure
games and have a desire to do an adventure game. And also I think
that the adventure game is still the single best way to tell a story.
I think that what an adventure game is, is going to start changing,
if it hasn't already. I think that one of the big problems with
Warcraft Adventures was that we were actually creating a traditional
adventure game, and what people expected from an adventure game,
and very honestly what we expected from an adventure game, changed
over the course of the project. And when we got to the point where
we canceled it, it was just because we looked at where we were and
said, you know, this would have been great three years ago. But
we have to go someplace new and someplace different. And we just
didn't set ourselves up to do that. But the adventure genre is still
an exciting place to tell stories in. And I think that the big trick
is going to be to find new ways to do it that are going to get people
interested in buying adventure games again.
GameSpot: So is
the story that was written for Warcraft Adventures considered an
official part of the universe?
Bill Roper: Definitely.
GameSpot: And
will that story from Warcraft Adventures set the stage for the next
game?
Bill Roper: It
depends. Certainly we consider that to be an official part of the
world history. Whatever portion of that does or doesn't get into
any future Warcraft titles that we may do is hard to say. At the
very least I think that it would be referenced in a way.
What's the
story?
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