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Warcraft
Adventures
What's
a Warcraft Adventure?
What kind of game was Warcraft Adventures? It was a classic point-and-click
adventure game, in the style of Monkey Island and the old Sierra
adventure games. It took place on Azeroth, the surviving continent
of Warcraft II, in the aftermath of the war between orcs and humans.
The noble humans had ended the war by closing the portal between
the orc world of Draenor and the human world of Azeroth. However,
what that meant was that a whole army of orcs was stranded on Azeroth.
Warcraft Adventures took this concept and expanded it into a game.
You played one of these trapped orcs, Thrall, and in the course
of the game, you discovered that the orcs had been enslaved and
pacified. You were to reclaim your lost heritage as an honorable
but vicious warrior, and reunite the clans, hopefully rising up
against your human oppressors and creating a new, more prosperous
life for orcs in this human world.
While the game sounded
good, its look was less than cutting edge and was not nearly as
polished as LucasArts' Monkey Island III, which was competing directly
with Warcraft Adventures. Monkey III was the next in the Monkey
Island franchise, which was a hilarious and well-respected adventure
game series originated by Ron Gilbert and continued by capable LucasArts
designers after Gilbert left the company. Although Monkey Island
III was announced after Warcraft Adventures, it already looked better.
However, Blizzard was still working on Lord of the Clans, and it
did have personality, humor, and good gameplay. More important to
the project than the impressive-looking Monkey Island III, though,
were Blizzard's own exacting standards, which demanded the best.
When Warcraft Adventures:
Lord of the Clans was canceled, it had been in development for over
a year and was almost complete. Nearly all features, puzzles, and
areas were in place, and the voice acting had been recorded. Another
round of development, involving the implementation of new puzzles,
tweaked areas, and more recording, was about to start before E3,
in May of 1998, but before that could happen the game was canceled.
We talked to Bill Roper,
the producer of Warcraft Adventures: Lord of the Clans, and he talked
candidly with us about how Warcraft Adventures started and how it
ended. He discussed the difficulties of communicating with a third-party
developer halfway across the globe, the exigencies of the adventure
game genre, the thoughts that go into decision making at Blizzard,
and the work that went into the adventure game. He told us why Warcraft
Adventures was canceled and what its chances are of being resurrected
(don't hold your breath).
Interview with Bill Roper
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