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GameSpot Video Games, PC, Wii, PlayStation 2, GameCube, PSP, DS, GBA, PS2, PS3, Xbox 360, PlayStation 3

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ight there is your first hint about the real core of Dreamworks' striking adventure tale, The Neverhood. You are clay (Klayman), spontaneously produced by an absent entity, and trying to discover your identity, the nature of creation itself, the right path, and a reason for being, while attempting to achieve the diabolic overthrow of the creator. You don't need a PhD in critical theory to figure out the biblical allusions in this one. Still, don't go hurrying for the Book of Genesis or even the Apocrypha if you want to know how to get through that next door in the Neverhood - those more earthly matters have been left to souls like us. So here are some clues and solutions to help all you mineral-brained clayfolk. But first, some general guidance in your quest for higher knowledge.



     
Remember that the game has a built-in hint guide. It is beneath the Venus Fly Trap room at the beginning of the game. Just climb down the ladder.
 
The hiking back and forth between areas can be less painful if you use your spacebar liberally to eliminate the traveling scenes.
 
Many of the puzzles require that you find like-shaped objects or symbols elsewhere in the gameworld. When confronted with an odd object or symbol, try to think first of where you have previously come upon a one that corresponds.
 
Don't expect any of the solutions to the puzzles to be the same from game to game. Things like door and machine combinations are randomized so that every game will be different.
 
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