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Gameplay Enhancements

The ability to change unit facing with the arrow keys will eliminate much of the confusion when deploying troops.
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Don't be fooled by the long list of graphical enhancements, because Myth II is not just a prettier version of Myth - not by a long shot. Bungie has been hard at work trying to make the game more intuitive and approachable, while maintaining the complexity that so many legions of devoted Myth fans love.
The first, best modification is the improved gesture-click system. Instead of the arcane flip-of-the-wrist required to turn your troops in the original Myth, Myth II allows you to control facing by simply holding the mouse button and turning the mouse. As you turn, a small arrow appears to indicate facing. This is a much smoother implementation than we saw in Myth. Best of all, you can also direct your troops' facing with the arrow keys (which is handy for fine tuning a position and also for turning troops in a hurry).
In Myth II, you can also now control everything with the mouse - and the mouse alone. By moving the mouse into the corners of the screen, you can rotate the camera angle, for example. Also, formation buttons line the bottom of the screen, so that you can easily line up your troops as you see fit. Total mouse control is a dubious enhancement, however, as I often found myself rotating the view unintentionally when I lost track of the mouse cursor. Currently, there is no way to disable mouse view-rotation without also disabling mouse map-scrolling. Hopefully, Bungie will add that option for those of us who actually liked the Myth mouse-keyboard control method just fine.

By the time Myth II ships, Bungie will have fleshed out these mission objectives so that you always know what you're supposed to do in a given level.
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One of the other significant improvements is the heavily modified difficulty stepping. Whereas Myth was incredibly tough even on the timid setting, Myth II is a virtual pushover on that level. Hard-core Myth fans need not despair, however, as the Legendary level is even tougher than it was last year. All in all, the difficulty levels are right where they should have been the first time around. That should make the game more appealing to a much wider audience of hard-core and casual gamers alike.
Besides the difficulty levels, the original Myth had one other major weak spot: mission briefings. Half the time players weren't quite sure what the hell they were supposed to do on a level. This will definitely not be a problem in Myth II. Though not fully implemented in the beta I saw, Bungie is working on clear-cut mission guidelines for each and every level. These will appear in oversized type right in the middle of the screen at the start of each level, so that players can't help but know the mission objectives.
Other, more subtle enhancements include a mouse-over unit status feature (which lets you see the health of a unit - friendly or otherwise - by simply passing your mouse over it), a slower game speed (half), and a no-gore option that actually works. The no-gore feature is important for Bungie's overseas distribution, as it allows the game to ship into Germany, which had banned the original game because of the violence depicted.
Next: Will there be new units and spells?
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