Sign on Options
Theme: [Light Selected] To Dark»



Alkari
For those who prefer their games based on defense and research, the Alkari are ideal because their defensive abilities make them a hard target. They also have the Ancient Home World special ability, a definite scientific advantage.

Elerians
Aside from their primitive feudal government, there isn't much to dislike about the Elerians. Their omniscience keeps them one step ahead of the game, and when they do get attacked a +20 percent Ship Attack and Ship Defense makes them quite the formidable foe. Their ability to use Telepathy for diplomacy and espionage doesn't hurt either.

Meklars
Despite the fact that the Meklars "eat" a half-point of industrial production with each turn, they are extremely productive and excel when it comes to research because they can use more people for research than for farming.

Psilons
The Psilons are as good at research as the Mrrshan are at war, and will quickly outdistance everyone in all fields if left alone long enough. Unfortunately, their military abilities are horrid, but if you play uncontested long enough you will build up your sciences, and your lack of aggression is irrelevant.



the big G main search User
registration User
sign-in feedback form the ad
index