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The Curse of Monkey Island
by Larry Ahern, Co-Project Leader

November 25, 1997

Dear Diary,

Things seemed calm this morning, but I think we were just in the eye of the hurricane. We're attempting to make an animated graphic adventure with the level of interactivity of classic Monkey Island games but with the production values of an animated film. Lots of animated monkeys also. It's huge! Are we mad?! (Note: find someone else to blame if problems arise. Co-Project Leader Jonathan Ackley a likely candidate).

10:00am: Three surly looking animators were outside my office with pegged paper, coffee, and questions. They were plowing through the character animation and doing higher quality work than I'd imagined. I was having trouble keeping up. I realized I hadn't done the character design for the Jamaican smuggler king. Gave Yoko Ballard my bad sketch on a cocktail napkin to keep things moving (and maybe, I thought, there's a minor Star Wars character I could have Graham Annable add an eye patch and peg leg to and round out our lovable pirate cast. It would be an homage).

10:05am: More animators lined up in the hall. Answered Derek Sakai's question about multiple animations for interactive Guybrush (well, OK, I actually sent him to ask Chris Purvis in programming). Pretended not to know Marc Overney and Anson Jew, but they weren't buying it. Didn't the art department usually bring donuts in on Tuesdays? Considered sending forged donut announcement over e-mail as a distraction.

10:07am: (pressure builds): Soon, I feared, they would discover my terrible secret: I didn't really know if the fire from LeChuck's demonic flaming beard burned upwards or radially. But, let's face it, there really wasn't a rulebook on undead pirates. Sure, The Secret of Monkey Island and Monkey Island 2: LeChuck's Revenge set the tone, but those were only ghost and zombie pirates - this was the Demon Pirate LeChuck, formed from the flames of a cursed voodoo cannonball! I figured our only hope was to assemble a crack team of artists and trust our instincts. (Note: tell Jonathan to have Chuck Jordan or Chris write funny line of dialogue in case I'm wrong on this one).


Go on to the afternoon

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