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The Curse of Monkey Island

Lucas Arts' recently released The Curse of Monkey Island might have been as fun to make as it is for gamers to play, judging by the experiences of some of the team members. Read what it was like for these four monkeys.

Entries

  • 11/25/97
    Co-Project Leader Jonathan Ackley talks about the origins of the Monkey Island project
  • 11/25/97
    A day in the life of Larry Ahern, Co-Project Leader (it can't really be like this, can it?)
  • 11/25/97
    Programmer Chris Purvis checks his e-mail, like most people, first thing every morning, but the messages he gets are unlike most people's
  • 11/25/97
    Lead Tester Dan Pettit sees some big differences between testers and developers: Instead of making the game, their job is breaking the game
  • 11/25/97
    Co-Project Leader Jonathan Ackley winds the game down to its final days before shipping
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