
nfortunately, if the early MMX demos are any
indication (and there are some reasons to
believe that they might not be a perfectly
fair example), even game titles ported to MMX
are no match for a nice 3DFX or Rendition
card. The demos we tried, including G-NOME,
POD, and Rebel Moon, simply could not match
the quality or speed of games dedicated to
consumer 3-D chips. G-NOME essentially looked
like a very poor man's MechWarrior 2 - the
same type of tank-like character roaming
around shooting enemies, except the textures
were not nearly as rich as the original.
POD proved to be
the most enlightening demo, as a version
exists for non-MMX, MMX, and machines
equipped with a 3DFX board. Playing the game
with a 3DFX board was no comparison to the
other two configurations - beautiful textures
would race by at lightening speeds. Removing
the 3DFX board from the mixture proved quite
drastic. The MMX-only version did not look
nearly as good, while playing the vanilla
version of the game looked only slightly
worse. In other words, the impact of MMX
alone was minimal, while the impact of the
3DFX board was monstrous. Rebel Moon, a not
very good Doom-like shoot-em-up title, didn't
improve that much with MMX either.
Loyd Case, for Computer Gaming World, points out that upgrading a PC
to an MMX version can improve gameplay
significantly. However, the addition of a 3-D
accelerator is almost a necessity in most
cases to achieve peak performance.
These results
really shouldn't be much of a surprise. To
use MMX for today's games in the hopes of
vast performance improvements is a bit like
trying to squeeze a square peg into a round
hole. Sure, more processing power can and
will help gameplay, but it won't help nearly
as much as a dedicated rendering controller
will when applied to today's most popular
titles.
Intel, with the
announcement of its 740 3D chip, has
essentially agreed that games cannot live by
MMX alone. By introducing its own dedicated
low-end 3-D rendering controller, Intel has
basically copped to the fact that MMX alone
simply won't do for the game market. The new
chip will debut with the Pentium II processor
in the second half of 1997 and should provide
fill rates required by today's titles.
However, one game
vendor, Epic MegaGames, thinks that MMX will
definitely enhance gameplay. Craig Lafferty,
Epic's PR/Marketing Coordinator, claims that
MMX's ability to process true color graphics
at virtually the same speed as 8-bit
graphics, coupled with far more efficient
audio processing, will lead to some very
exciting game development, particularly in
the 2-D realm. Epic plans to soon release
three titles with MMX enhancements, including
Jazz Jackrabbit 2, a game similar to Sonic
The Hedgehog; 7th Legion, a strategy game;
and, of course, Unreal, Epic's version of the
3-D first-person shootout. This final example
should prove quite interesting. We all know
that Doom and Quake started out as DOS titles
that ran terrifically without any extra
hardware acceleration. Now with GL and
VQuake, though, and titles such as Tomb
Raider being ported straight to 3-D ASICS,
we've become quite spoiled with some
extremely fast and very rich scenery. Can an
MMX-only version of Unreal compete? We doubt
it.
One also has to
wonder whether or not better quality audio
and more than 16-bit color will really add to
the gaming experience. It seems that a decent
16-bit sound card, solid speakers, and a
video card that can really fill textures at
16-bit color mode are plenty. Any
improvements would come from slamming more
textures around than ever before (i.e.,
better rendering controllers), not adding
more color bit depth and sound.
It's a bit
difficult to know just where Epic MegaGames
stands on this issue. Although Epic may
praise the performance enhancements made
possible by MMX, it is aware that MMX working
alongside a 3-D controller is the ideal
setup.