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Standard Shells unlimited, but do only light damage to some enemies and useless in penetrating many structures.
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Sniper Grenades powerful missile-launched explosives; required sometimes to take out bots in protective structures.
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Mortars delayed fuse bombs; usually lobbed into large openings or down chutes to destroy enemies within or behind barriers.
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Homing Bullets tracks targets; excellent for making head shots and hitting precise points on moving targets.
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