Mass Effect 3 Walkthrough
This is my favorite guide on the Citadel. Our Mass Effect 3 Walkthrough covers the entire spectrum of the single player story, multiplayer tips, and how to build a powerful army.
Normandy and Palaven
You'll have some time to explore the Normandy and get to know the crew. You can gain some free Reputation, Paragon, or Renegade points by talking to various people such as Cortez and James in the Shuttle Bay, Liara and Chakwas on the Crew Deck, or Adams in Engineering.

The Crew Deck is a special place to note as you can gain extra upgrades and abilities. In the Medical Bay you can reassign ability points and a pick special powers unlocked from building relationships with your squad mates. In Liara's Cabin you can pick upgrades from Intel you collect from scanning planets. For example you can pick up a Weapon Upgrade Kit from the planet Verush within the Kite's Nest Cluster and then use it at the Intel Terminal. You'll have the option to pick either an Ammo Capacity Bonus or Weapon Damage Bonus.
On the Crew Information Center you can talk to Traynor to learn about new e-mails and how the crew is doing. In the War Room you can look at your current War Assets and how the war effort is going in regards to your multiplayer standings. By default you'll have the following War Assets: Alliance Engineering Corps (130), 103rd Marine Division (50), Admiral Mikhailovich (25), Alliance First Fleet (90), Alliance Third Fleet (90), Alliance Fifth Fleet (90). As you scan planets, complete missions and play multiplayer you can gain new War Assets or updates to existing ones. Your overall War Assets with help determine your possible endings. By default your military strength from War Assets will be cut in half due to the Galactic Readiness in each of the Theaters of War. Note: in order to engage in the Theaters of War and improve Galactic Readiness you will need to connect online and play multiplayer.
Once you're comfortable within the new Normandy, head to Palaven in the Apien Crest cluster.
Menae
Palaven has been over run so you'll need to land on the planet's largest moon, Menae. There isn't much selection as far squad members, but one thing to note is that each of your team's appearances grants a different Armor Bonus. For example Liara has increased Power Damage in her white Shadow Broker outfit, and Recharge Speed bonus when using her armor.

You'll face a few Husks as you land down in the shuttle. As with past games its beast to kill them with long range weapons before they can get close. Use Liara's Singularity if they get too close or get into clusters. The fight is overall simple and will soon lead into the Turian Camp. Explore this area to find two XP Data Pads, a Credit Data Pad, two Medi-Gel kits, a M-97 Viper, Pistol Piercing Mod, Assault Rifle Piercing Mod, and M-27 Scimitar. When you're ready talk to the General on the right side of the camp to gain some Reputation and progress to the next area.

Head towards the tower and kill the few Husks around. Once getting closer you'll see that the tower is damaged and will need to send a squad mate to repair it. It's better to send James as Liara's biotics are more useful while defending the area. The second wave of Husks is basically the same except you're down to just two people. Use what ever crowd control biotics and tech you have. If a Husk grabs your teammate be quick about punching or shooting it off. Unlike previous Mass Effect games, if your teammate is downed you can walk over to them and revive them instead of wasting First aid. After your other teammate returns, a third wave of Husks will arrive. However, you'll further be supported by two Turians with assault rifles, making this round the easiest.

Return to the main camp and speak with General Corinthus again. At this point Garrus will join your party (Provided he survived Mass Effect 2) and Liara will head back to the ship. Head to the Airfield and defend it against the Reapers. You'll encounter a new type of enemy: Marauders, which are the Turian version of Husks. They fight with assault rifles and have moderate shields. This means that you'll need to take them out with weapons and Tech before they can be hit with Biotics. The Marauders will also have Husk backup, so watch your side as the enemies advance on you. For the most part concentrate on the gunners before going for the unarmed Husks. Before leaving the area make sure to pick up the Assault Rifle Magazine upgrade.

Once back at camp head to the Barricade and use the mounted turret. Your goal is to take out all of the Husks here. James and Garrus will help support you, but your heavy guns will be the bulk of the damage during this fight. After the Husk you'll fight a giant Brute. This enemy is Armored so you'll need to rely on strong weapons and fire Techs to deal heavy damage. Its melee attack are no joke: a single swipe will break shields and do quite a bit of health damage. On the bright side the Brute isn't very fast and can often be avoided by rolling to the side. Keep weaving around the Brute and Husk, allowing James and Garrus to take them out for you.

Head towards Victus' location and be sure to pick up the Medi-Gel, Data Pads and Sniper Rifle Spare Ammo upgrade. You'll have to fight off five Cannibals a few Marauders and eventually a Brute. You'll have some support from Turian troops standing of roofs, but for the most part its up to you. There are plenty of Medical kits ,so feel free to heal if you need to. If you manage to take out the Marauders you can actually glitch out the Brutes by heading back to the entrance. Here, the caved in entrance will be too small for them to enter, allowing you to open fire without reprisal. Repeat this little cheat again to take out two more Brutes along with several more Marauders. Pick up the Sniper Rifle Enhanced Scope before heading over to the General.




