This is my favorite guide on the Citadel. Our Mass Effect 3 Walkthrough covers the entire spectrum of the single player story, multiplayer tips, and how to build a powerful army.
Multiplayer in Mass Effect 3 is all about making sure Shepard doesn't take all the credit for saving the galaxy. As a part of an elite N7 special forces squad, it will be up to you to drive back hordes of cerberus and reaper forces, here's what you need to know to survive.
You'll begin as a human with access to all six standard classes. After collecting credits and purchasing crates you might even get lucky and find a new race with different attributes. For now, toughen it out and you'll have credits and wins in no time. Remember these skill tips are just a guideline, and experimenting with different builds and loadouts can create a class that gels closer to your playstyle.
Each class has three active skills, and two passive abilities to boost their damage and protection. As a rule of thumb you should first unlock all three of the activated attacks, concentrate on mastering one, and then move on to passive traits. Get your main three attacks to rank 6, and your passives to rank 4. With humans you can try different builds for your male and female characters. But that's just general info, so let's move on to class specifics.
Soldiers are the brute force, cream of the crop combatant. All of their abilities revolve around pure assault, with very little utility. As far as weapons go, Soldiers have a great weight advantage. Also take with you a strong assault rifle for mid range engagements. For your second weapon a strong shotgun or sniper rifle will do quite nicely.
Adrenaline Rush will amp up the damage you deal, though it doesn't slow down time like in single player. We recommend going the kamikaze route and gain the boost for more damage, longer duration, and extra power use.
Concussive shot deals a fair amount of damage, but more importantly knocks back enemies, even those protected with biotic barriers. We favor the upgrades to improve damage, force, and a quick recharge.
Frag Grenades deal a large amount of damage and have a fairly large blast radius making them capable of destroying several targets. Unlike other grenade types, frags will also detonate upon a direct hit. Go for the improvements that bolster raw damage, grenade capacity, and damage to armor.
Engineers are tech experts that can quickly destroy enemy defenses. They aren't as focused on gunplay, but can still be formidable even without using their powers. For weapons, try to stick to the lighter SMG and pistol. With a good scope the pistol can almost become a mini sniper rifle. However, if you can stand the lower ability cooldown, trade in that pistol for a full on head popper.
The Combat Drone is a great means of distracting enemies--namely those annoying Cerberus Guardians and their big stupid shields. The drone is best used defensively, but that doesn't mean it's weak or flimsy. Stick to the upgrades for 40% defense boost, stun attacks, and deadly rockets.
Incinerate is great for panicking enemies and obliterating tough armor. It even fires at a slight arc, allowing you to hit enemies around corners. The best advanced upgrades include 30% extra base damage, 40% damage over time, and 50% bonus damage to armored targets.
Overload is by far the Engineers strongest ability, and is among the best skills in all of multiplayer. It deals heavy damage to both shields and barriers, allowing destruction of major defenses. There are many strategies to this skill but we prefer using it as a single target attack. If you're like us, use the upgrades for increased base damage, organic enemy stun, and double damage to barriers and shields.
Adepts are biotic experts that can manipulate the flow of battle. Adepts might have problems against shields and armor, but are masters of dealing with large waves of weak enemies. As with the Engineer, Adepts are better suited to wield light weight guns: the SMG and pistol combo. Still, there are some advantages to taking in an assault rifle, especially against harden Geth that don't use barriers.
Singularity is still the most potent of the Adept's arsenal as it will keep clusters of foes helplessly trapped in mid-air. Go for the upgrades that increase duration, damage, and expansion over time.
Warp acts as a sort of Mass Effect field poison, dealing small amounts of damage over time. It's a bit too slow and you'll typically kill the enemy before they take the full damage from Warp. Still it's great for its utility to further weaken enemies. Give it the upgrades for detonation, boosted weapon and power damage, and defense piercing against barriers and armor.
Shockwave fires in a cascading line and is good for smashing multiple foes at once. We prefer to use this as more of a utility skill and go for the upgrades to force, reach, and the ability to suspend targets.
The Infiltrator is decent with both guns and techs. They have a good amount of weight capacity and have special grenades. The infiltrator's signature weapon is the sniper rifle, and is still recommended when paired with cloaking. Still, consider the Geth Hunter strategy and sneak in with a deadly shotgun blast. You have enough weight capacity to also consider taking both a shoty and sniper into battle.
Tactical Cloak is great for not only boosting damage, but will allow you to revive allies and capture objectives unnoticed. We like to use this as a defensive utility skill and pick the upgrades for duration, recharge speed, and use of a bonus power.
Cryo Blast shares Incinerate's arcing tracked shot, but this skill is all about freezing and slowing down targets. While slowing down enemies is nice, what we really like about cryo blast is that it can lower enemy defenses. For this effective strategy, pick the upgrades for more duration, 25% more damage to frozen targets, and extra damage to armor.
The Infiltrator's third skill is the use of Stick Grenades. As implied by the name, the sticky grenades will latch on to an enemy or wall before detonating. Go for the upgrades that improve damage by 30%, maximum grenades by 2, and turn placed grenades into proximity mines.
The Vanguard uses both combat abilities and deadly biotics. They are glass cannons that have very little regard for their own safety. All that matters is getting in close and crushing the enemy. Since you'll already be in close range stick to your strongest shotgun just in case your biotics fail you. While it might also be appealing to bring an assault rifle for sturdy damage, it's better to lighten your load and switch out for a tiny SMG.
Biotic Charge will quickly smack you face to face with your target, leaving them slightly stunned and open for a follow up attack. We typically don't use this skill on its own, but find its better used to strengthen other biotic skills. Stick with the upgrades for more force, power synergy, and a bonus barriers.
Just like an Adept, Vanguards also have the deadly Shockwave. We still recommend the same upgrade path for the close quarters Vanguard: more force, reach, and the ability to lift enemies.
Nova is another special Vanguard skill. This one will drain your barrier to dish out a large amount of area damage. Because Nova doesn't use the global cooldown it can be used right after another power. Remember when we said we liked using Charge to enhance powers? You can quickly chain together a Charge into a Nova for devastating effects. Go for the upgrades that increase damage, power recharge, and piercing damage.
The last class is the Sentinel. In multiplayer, Sentinels make use of defensive techs and offensive bitoitcs. Their bonuses to defense allows them to take more risks than other classes. Since you're already being weighed down from your tech armor you can go one of two routes: light weapons to get as much recharge speed as possible, or go big. Double rifles for maximum pain and destruction.
Tech Armor adds a large boost of shields but lowers the recharge speed of other abilities. It can also be detonated to deal area damage. We prefer the defensive properties and choose the upgrades for 15% more shields and bonus to power damage.
Sentinels also have Warp, just like an Adept. This poisonous ability is still too slow for good damage, but is great for lowering protection. Stick to the upgrades for biotic detonation, increased damage from weapon and power, and piercing to armor and barriers.
Sentinels are the only human class that has access to Throw. This is mostly used to push back enemies, but can deal a decent amount of damage. For rank upgrades, invest in more force, combo recharge, and double throw.
@ Verne: Well the Rannoch end level boss of course. The giant laser beaming one. It was really hard to defeat it and this certain walkthrough was not a big help, so I checked wiki and found some useful tips. There was no chance that I could beat the boss without tips from wiki.
@khatibi22 Hmph ... I replied to this but don't know where my reply went.
Go to the left of the chasm and target the the boss with the designator.
As I recall, he shoots low and raises his aim point until he hits you. Before the laser gets high enough to hit you, cartwheel to the right and continue targeting him. He should get slammed from space before his laser gets you.
For the next round, go to the right side of the chasm and target him. Target him with the designator and cartwheel to the left when his laser gets close to you and continue targeting him. Again he should get stomped before his laser toasts you.
Go back to the left and repeat.
As I recall, once you get a hang of the pattern to use it's not terribly difficult.
I have tried several times but somehow I can't figure out the right way to defeat this boss:| any tips?
The main, of many, problems with this guide is the label on the titles. Yes, it`s Canada. But, where in Canada? Vancouver! What a surprise!! Seriously, more attention to detail and a lot less sloppyness, Mr. Seid. For Example, Cerberus base mission...ok, well ,um which of hundreds of planets was that?
I just watched two of the new ending cinematics, there are now four major endings. Apparently it is now possible to choose badly enough to lose the entire war against the Reapers. Try it, choose all Renegade responses at the end and watch what happens.
Great guide, fail to see everyone's problem with the ending, you defeat the Reapers and get a life, the end
@wavelength121 DUH, there are no clear details, just generalized findings. Completely unprofessional.
its there anyway to hide these commens, they are longer than the guide pages. It makes the pages load alot slower with extra stuff i dont even want
When dealing with the 2 brutes and the marauders just before finding General Victus on Menae (Palaven's moon), there is a reaper blackstar heavy weapon located on the right hand side of the map for you to use. So use it!! On insanity, it becomes a necessity!
@Dead_Locked795 this was, by far, the most helpful suggestion. Thanks! Too bad this guide was not even close to that. What a waste of space, and this fool gets paid to give mediocre advice.
How come the Table of Contents only goes up to Geth Dreadnaught? That's the exact point I'm at in the game, and the only reason I looked at this guide was to see how many missions I have left to get to this terrible terrible ending I keep hearing about!
@ali0918: Are you mad? The ME series is one of the few true eletronic roleplaying games we have. Yes, RPG stands for roleplaying game. In Mass Effect series: - Roleplaying? Check. I don't know much games that gives me so many choices about what kind of character I want to be with so many ways to demonstrate it. - Does your choices make difference? While most eletronic "RPG" we see out there gives you choices but they simply doesn't matter at the end, in ME your choices actually shapes and changes the world around you, and also what you'll have to do to accomplish some objectives. So this game is not rpg? You either have got to be kidding me or you simply doesn't know the meaning of the acronym.
NEW ITEM PICKUP: after entering the broken airlock and taking out the Cerb punks, turn around to the left and look around the sink to find a SMG Scope upgrade.
Your After Geth Dreadnought scans are the same as your After Sur'Kesh. You should really take a look at that!
@tex242 Yeah, some having to be completed before you embark on your next big mission ot they'll be gone. A shame the strategy guide didn't tell me that in the first few pages....
also for the record people who are saying they didnt get the special ending yet who did multi you need to have between 4-5k war assets forget which it is
in case GS forgot to mention it in their walk through... make sure you do multiplayer and get 100% war readiness... that will allow you to CHOSE the GREEN light which is BY FAR the Prettiest of the 3
[spoiler] Renegade Interrupt: kill Kai Leng, Don't press Renegade Interrupt: Kill Kai Leng. CHOICE! [/spoiler]
OKK ME MY SELF DONT CARE IF IT WAS GOOD OR BAD ENDING BUT I WISH FOR BIOWARE TO GET US NEXT TIME A ONE DECIDED ENDING, AT LEAST THE ENDING, SO WE COULD REST IN PEACE
Everyone complains about the ending saying that is wreaks the game completely. I think that yes, the ending was quite disappointing, but it didn't erase the fun I had getting up to that point. It is still a good, fun and powerful game I had a really good time with. In my opinion it's the journey not the destination.
@djforlife84 You are so right, god forbid we ask for quality for the price they demand. It is also so unreasonable and selfish to ask them to live upto the promises they made pre-launch. You have made me realize the error of my ways and from now on I will accept the pile of crap they give me, and will even smile and thank them, because we all know we got where we are today by accepting everything as-is.
Just for laughs...what will ending a beloved series the way Bioware did in future be called? Pulling a Bioware? Pulling a Hudson? Embracing Enternity? ?
Let me see... -Blue explosion or -Green explosion or -Red explosion decisions...decisions...decisions
@djforlife84 100% agree with you. I hope bioware doesn't alter the ending in the slightest. Sometimes gamers look like 3 year old kids who enrage for a bag of crisps or candy.
@ag_04 @djforlife84 you sound like retirees being told what to accept and having no choice but to accept it. `Off to the retirement home for you sailor, and no, you have no say in the matter because we know what`s right! for you`... LMFAO, I rather be a child that fights for his rights than a fool that gets herded to nowhere. Really, think about. They`re abusing your rights as a consumer and you just take it. WEAK.
P.S. I played all 3 games with same character. With all DLC installed. I actually played them in a roe... in the month before ME3... so do not dare telling me i don't understand what ME is. Thank you.
@djforlife84 i totally agree with you. Some opinions are so puerile. I actually loved the ending. Seeing Joker and EDI made Shepard's sacrifice (if he really did die) worthy. I hate the ending because it doesn't give me more details. What happened next. What happened to Shepard and the others... But there are ways to explain all these later... just keep the hope burning. These Stop Koni, Stop Acta kids now want to change a game ending!? What next... petition Tolkien to bring Boromir back to life?
@CornelMosneag Really, your comparing a literary work of art to a commercial sell out. Do you even know the difference? Obviously not.