Mass Effect 3 Walkthrough
This is my favorite guide on the Citadel. Our Mass Effect 3 Walkthrough covers the entire spectrum of the single player story, multiplayer tips, and how to build a powerful army.
Earth: London

This is the final battle for the universe. Head down to the Normandy's cargo hold and buy all of the best weapons and armor from Cortez. We preferred shields and weapon damage for this battle, but go with something that aligns with your class and play style.

You can take whoever you want, but having Liara or Javik with their biotics works best. For a second teammate go for Garrus or Ashley. You'll be up against a massive amount of cannibals and marauders with very little cover. Get into hiding and quickly snipe down as many enemies as possible.

A brute will soon emerge, so concentrate your armor piercing weapons on it before it can get in close. Climb up to the next level and Cortez's shuttle will be attacked. If you lack enough war assets he will die horribly; he survives if your arbitrary numbers are high enough.

On the next floor you'll be attacked by more cannibals. However, your objective is to snatch up the M-920 Cain and blow up the reaper in the background. Don't worry, you have like three or more of these so don't worry about ammo.

At this point you may fight Morinth if she lived through ME2, otherwise it will be a basic banshee. Both possibly enemies will be joined by more cannibals. Use any Cains that still have before switching to a good sniper rifle.

You'll be rescued and sent to the military encampment. To all of your squad members, as well as surviving crew members from ME2. Along the way will be a turret sequence, but your only foes will be weak husks. Take them out quick and head further to speak with Anderson. Pick your final party members for the last section of the game. For us we sticked with the classic pair of Garrus and Liara.

Help escort the Alliance tanks by blasting through the first wave of marauders and cannibals. Be mindful of enemies above you who can easily shoot over lower chest high walls. A harvester will soon appear should be the focus of your ire. The only threat after that will be a lone banshee and you've already fought a billion of those.

Head into the garage and disable the husks with a strong singularity or well tossed grenade. Brutes will soon the tiny area so powerful area of effect attacks will do nicely. Head through the next ladder and loot the damage apartment for a small bit of medi gel.

More marauders will attack, soon followed up by a brute and several husks. As always, destroy the weaker enemies before going after the meaty brute. Destroy the cannibals that emerge around the corner and loot the area for medi gel.

Now for the last stand as you attempt to power the missile battery. Destroy the brutes quickly with any means of fire power. Around the zone will be at least four medi gel and a hydra launcher that can be used to clear out several waves of foes. At first you'll just need to deal with cannibals, but as the hoard mode increases you'll be up against more brutes, banshees and harvesters at once. These later rounds are when you should whip out the hydra and blow everything to kingdom come. Once EDI alerts you to the battery's repairs, ignore the enemy and make a blitz towards the controls.
Final Push

It's time for the final push against Harbinger and the Reapers. Don't worry about the giant mega death laser of murder, as Harbingers shots won't actually hit you. Just keep running forward and you'll be blasted into a new zone, complete with charred armor. Destroy the husks and/or marauder in your way. Yup, that was the last boss, now head into the beam for talkie time.

Briskly lug your bloody corpse into the main room and get ready for dinner with Anderson and TIM. If you lack high enough paragon or renegade points you will have to be mindful of the renegade prompts. If you success in all dialogue choices, the Illusive Man will kill himself. Otherwise he may first kill Anderson, and then turn the gun on you for a game over. Just keep talking and things can flip around.

After taking the magic elevator and speaking with space Jesus you may or may not have several options ahead of you. If you lacked war assets the Starchild will block off paths and endings. If you had 4000 EMS and Anderson lived or 5000 EMS and Anderson died you will have access to all possible Mass Effect endings. If you have a high color pick A, B, or C and watch the light show.




