Grunt: Rite of Passage
For Grunt's loyalty mission, you need to bring him to see Urdnot Wreav, the clan leader, in Tuchanka. His assessment of the krogan clone is that Grunt is simply growing into adulthood. Since Grunt is a progeny of the famed Warkeer, Wreav sees this as a good opportunity to accept him into his clan in order to exert a greater political influence. Dissent hangs like a heavy curtain in the air, however, when Uvenk refuses to accept Grunt as anything other than a manufactured fake. Wreav directs you to the shaman. When you find him, he's already arguing with a frustrated Uvenk. Unfortunately for Uvenk, the shaman has the final say. A Renegade interrupt appears sometime during the conversation. If you go through with it, the display of violence piques the shaman's interest and places himself in support of Grunt 100% at this point.
The Rite of Passage involves surviving waves of enemies. A keystone in the middle of the arena calls forth the first wave of enemies: varren. The ferocious varren are surprisingly susceptible to melee combat. As you're running around the expansive arena, collecting a bevy of credits from turbine parts and corpses of warriors who have so obviously failed the test, mining some Platinum, and hoarding power cells and Medi-Gels (as needed), feel free to deliver brutal blows to their cranium.
The next wave pits you against klixen--and lots of them. Recall that these gross-looking creatures self-destruct upon death. Don't allow yourself to be swarmed and get engulfed in some mass explosion. The third and final shockwave brings forth a thresher maw, which is basically a giant worm that spits a projectile of acid. The worm burrows deep underground and re-appears at one of three spots in the distance. Whenever it rears its head back, it's about to launch an acid projectile. Simply side-step this or take cover to break it. There are two options to go about this: wait out the 5-minute timer and roast some marshmallows while you wait, or kill the thing. Doing the latter unlocks an Achievement.
Uvenk acknowledges Grunt's strength, but he wants Grunt for other more selfish reasons. Grunt will have none of that, though, and quickly draws his weapon as his final answer. The chief opponent is Uvenk, but he is accompanied by some buddies who carry the same characteristics as past enemies. Be sure to comb through the battlefield for credits before killing him. The mission officially ends after the conversation with the shaman. You gain Grunt's loyalty and his Fortification ability.
Table of Contents
- Getting Started
- Walkthrough
- Loyalty Missions
- Side Quests
- Xbox 360 Achievements
- PlayStation 3 Trophies
- Guide Feedback
- Forums:
- Game Info:


