Samara: The Ardat-Yakshi
After spending some time on the ship, Samara has finally been able to pinpoint the exact location of the Ardat-Yakshi, whom she has been chasing for over 400 years. She stresses that the time to act is now and that her target can be on the move within a month's time. You can proceed to dig deeper into the complicated past she shares with this particular Ardat-Yakshi--the truth should compel you to help her. The Ardat-Yakshi can be found on Omega in the Afterlife club, where it--according to Samara--is the perfect place for her to cultivate her murderous acts. Finally bringing an end to this demon and her devilish ways is of utmost importance to Samara. Do her this favor and she will forever be in your debt.
Agree to help Samara and, without further delay, plot a course for Omega. It's hard to imagine that you have gotten this far and have yet to step foot on Omega. If that is so, then you may need to refer back to the Omega portion written out earlier in the walkthrough for a more formal introduction to the place. For our purposes, we are going to assume you have been following our walkthrough or at least visited the sordid planet beforehand.
The first person you should see is Aria who hasn't yet left her seat in Afterlife. She doesn't know where the Ardat-Yakshi is, but she does know of her last victim: a young girl in the tenements near Afterlife. The tenements are located near the preaching zealot and the now sealed quarantine zone. Head through the opened door to find Diana, the unfortunate victim's mother. The tragedy of her daughter's death has driven this loving mother to deep sorrow, and the real nail in the coffin is the fact that no one believes that her dear Nef was murdered. Console her and let her know you're on her side. She unlocks the door to Nef's room, where you can peep on her holo journal.
Listen to all the available journal entries and devise a plan with Samara on how to capture this villain. Samara knows Morinth very well: Morinth will escape via many possible routes if we just stormed her place. We need to set a trap and lure her out. Samara explains that Morinth preys on creative people, people with a spark that only she longs to extinguish. You fit the bill just right and will be the bait to draw her out. Be mindful of what you say from hereon. Keep in mind that all the information gleaned from the objects found within Nef's room will help you very soon.
Hit up the bouncer standing outside the VIP room entrance. Mention the name Jaruut to be let in. From here, this entire operation is an exercise of predatory manipulation. The key is to be as alluring as possible to Morinth by following all of Samara's advice and remembering the clues you found earlier. When you enter the club, keep in mind that Morinth is watching your interaction with other patrons at all times. There are a few ways to go about piquing Morinth's interest and you must make your choices wisely.
There are a few people with whom you can interact here. Be careful with who you end up approaching, as you may just preclude any chance with getting at Morinth. Draw out Morinth with the following methods (you only need to do a couple of these) in no particular order: Near the entrance is a guy named Vij. Speak to him and remember the band name he mentions. Another guy to speak with is Horftin. He gives you some safe words to relay to his boss to help her get out of the bar. If your Paragon meter is high enough, you can talk the bartender into providing everyone with drinks on the house. If you have enough Renegade points to unlock the Renegade option here, go for it when you speak to Vertin.
Carry out these events in no specific order until Morinth finally calls out from the shadows and invites you to her booth. Some things you want to touch on when having the conversation: music, art, and travel. Name drop the band Expel 10, glorify Hallex, and praise Forta. On the subject of vids, ask about violent ones to reel her in. Success is near when Morinth relates power to one's worth. Agree with her sentiment to seal the deal. By now, Morinth's lust for you spirals out of control as she invites you over to her place.
In her apartment, examine the assault rifle on the wall for the Kinetic Pulsar upgrade. She has a ton of decorations throughout her apartment that she doesn't mind talking about. When ready, speak to Morinth and push her buttons until she can take it no longer--she must have you now. Her powers as an Ardat-Yakshi begin to take its toll on Shepard, but Samara barges in just in time before Shepard is completely consumed and reduced to an empty shell of a person.
Samara emerges as the victor of the battle, but is she finally happy? She does not wish to dwell on the subject right now and only wishes to leave. Samara is now loyal and unlocks Dominate.
Table of Contents
- Getting Started
- The Awakening
- Freedom's Progress
- The Normandy SR2
- Dossier: The Convict
- Dossier: The Warlord
- Dossier: Tali
- Collector Ship
- Derelict Reaper
- Stop the Collectors
- Loyalty Missions
- Side Quests
- Xbox 360 Achievements
- PlayStation 3 Trophies