Garrus: Eye For An Eye
Garrus holds a long grudge against a former trusted friend, Sidonis, for backstabbing him, and now he's looking to get even. Closer investigation has led Garrus to believe Sidonis is on Citadel in correspondence with a fellow named Fade. Some previous missions should have brought you already to the Citadel, so we assume you are firmly acquainted with its layout. If not, we suggest you refer back to our first visit to Citadel earlier in the walkthrough for a tour.
Fade hangs out on Level 26, at the shipping warehouse. Head down to find Fade accompanied by his fair share of muscle (the two krogans). A quick draw of the weapon--resulting in Renegade points--will put the burly brutes to sleep. This dazzling display of intimidation loosens up the volus' lips, giving you the information you need to find the real Fade. The volus imposter directs you to the factory district, reached by way of Rapid Transit.
Harkin is surprised to see you, but reacts in a way that is unlike that of someone who is happy to see an old friend: he sics his Blue Sun lapdogs on you. These Blue Suns enemies fall very easily, so thin out their numbers to catch the fleeing Harkin. Harkin is quick to assemble an army of LOKI mechs to slow you down as he makes his escape. Pursue him through the warehouse, cutting down the mechs, and stop to hack the wall safe on the far left wall.
The chase brings you deeper and deeper into the warehouse, and deeper into enemy territory. A bunch of LOKI mechs and Blue Suns eventually close on your position. Keep driving them back while hacking wall safes to loot credits. Be sure that the coast is clear before attempting to hack anything because any damage will lockdown the security system. When you get to a seemingly dead-end, clean up the spoils (power cells, Iridium, etc.) and activate the bridge controls.
The bridge controls open up a new area and bring forth a new wave of enemies, of which include a more competent Commando and a YMIR mech. Focus your firepower on the YMIR mech. If you have the particle rifle handy, the lasers will sear through its barrier and melt away the armor. Afterwards, pick up the Medi-Gel and hack the circuit board on your way through the door to the next room. In here, you will find some power cells, a forged ID, and more credit-collecting opportunities. Open up the windows. It looks like Harkin has nowhere else to hide. Garrus revels in this fact and prepares to do him in good.
Enter through the warehouse door and steady your trigger finger in preparation for a deluge of mechs and Blue Suns mercs. Harkin is desperate, though, and unleashes two YMIR mechs on the party. Bust out the heavy weapons and focus on one YMIR mech at a time. Circle around an indestructible object to break the YMIR's line of fire. With the troublesome mechs out of the way, you need only climb over the huge steps to Harkin.
Garrus is intent on getting Harkin to do what he wants and gets his point across with a little brutality. Harkin lets up and arranges the meeting with Sidonis. The rest of the mission is just trying to talk Garrus out of making a bad choice, or letting Garrus go through with it. The Paragon slant will earn you a great deal of Paragon points. With the conclusion of this mission, Garrus becomes loyal (as he always has been) and discovers his Armor-Piercing ammo ability.
Table of Contents
- Getting Started
- Walkthrough
- Loyalty Missions
- Side Quests
- Xbox 360 Achievements
- PlayStation 3 Trophies
- Guide Feedback
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