Dossier: The Justicar
Justicars work to uphold the highest order of the law and will not hesitate to use lethal force to bring wrong-doers to justice. One Justicar that has caught the Illusive Man's attention is Samara. Her arrival in Illium has just about everyone on edge since almost all activity within Illium can be constituted as breaking the law.
Now if you've already been snooping around Illium for various reasons and already spoke with Liara, you will need to speak with Officer Dara, who's situated at the police kiosk in the transportation hub. She panics at the mere mention of Samara's name and tells you that Samara is in the commercial spaceport. Hail a cab and start heading there. You witness a volus named Pitne For trying to leave Illium but is stopped by an asari detective who insists that he stay. For now, speak to the locals for some information, then report to Detective Anaya. She seems eager to get the Justicar out of here as fast as possible--perhaps Samara is bit more than you bargained for after all.
Samara is currently at the crime scene, but speaking with Anaya should give you the authorization to get through the purple tapes. Once through, turn toward the computer terminal for some shipping data related to an optional assignment (Stolen Goods Found) and then continue on to salvage the circuit boards near the dead-end. You soon run into a small squad of Eclipse sisters. Only the Vanguard poses much of a threat, if any, to you.
Head through the door to find Samara. She speaks with a quiet but very deadly calm and preaches to you about the Justicar code. You learn that Samara is very intent on getting the name of a certain ship and will agree to join you if you can get her this information.
The first order of business from here is to wring some information out of Pitne For. Do what you need to get it out of him. Eventually, he caves and agrees to help you out for your help in return--a "I wash your back if you wash mine" kind of deal. He hands you a passcard that lets you into the Eclipse base via the elevator. Head in the elevator to the left of the crime scene area and use the console to activate it.
Battle nips you in the butt straightaway as a sole LOKI mech comes to life and alerts everyone else to your presence. A Vanguard leading the first Eclipse pack greets you when you enter the next door. In the midst of the battle, EDI notifies you of red toxic clouds that can be especially deleterious if you stand in them for too long. The gas doesn't appear to gradually dissipate either. The enemies will cunningly use these to their advantage and release them all over, but keep in mind that they can be hurt by them too. A new meter appears at the bottom right of the screen, measuring your toxicity level, whenever you are exposed to this deadly gas. If it fills up, it's game over.
More enemies will pop out as you approach the door on the other side. Dispose of them while staying away from the toxic gas and then head into the room. Inside, you'll find a Scimitar Assault Shotgun and a weapons locker to swap out weapons as you see fit. The door to the right takes you to a single Eclipse sister named Elnora, who pleads her innocence and denies all involvement with the rest of her wretched bunch. You have a choice here: act on the Renegade action or let her go peacefully. Afterwards, search the entirety of the room for some power cells and a Hyper-Amp upgrade from the Sample 634 Analysis machine. Go up the stairs back outside to find more Eclipse through the door. As usual, the Vanguards will be the biggest fish among them, but be wary of them coming too close--they tote shotguns.
Before ascending the next set of stairs, hack the terminal here for a good chunk of change. The top of the stairs is the ambush point set up by the next wave of Eclipse mercs. This time they're pulling out the heavy-hitters with Vanguards and Heavies camping in the back. Continue on to find a couple of Vanguards, but they're just an appetizer. The main course is the gunship in the background. Fortunately, though, you won't be dealing with it right at this moment. Pick up some refined Platinum from the left side of the room and shoot your way through to the other side.
Examine the data file on the desk to listen to a very familiar and pretentious-sounding voice. Detective Anaya would be overjoyed to take this in as evidence. Onward!
The LOKI mechs warm you up for the real fight ahead. Spy the box of power cells and keep them on reserve for when you need them. The now fully operational gunship now launches its assault with its array of heavy artillery. Don't be intimidated by its size and fancy showing of its raw firepower. It's all roar and little bite. Duck behind solid cover (ones that aren't fragile) and retaliate with heavy ammunition of your own when the gunship holds still long enough. The gunship tends to ebb into the horizon and then fly to the other side to get a better shot, so be sure to change cover. Occasionally, FENRIS mechs will be deployed, but your squad members should be able to handle them without your help. After disposing of the gunship, you must press on for the real adversary is just ahead.
Hack open the security door, hack the security terminal, and nab the shipping manifest--all in a day's work. Through the next door, you run into a Volus named Niftu Cal who touts his Biotic abilities as those far above average. He sounds a little delusional, but you can oblige him a bit. Soon it becomes clear that he may be a major nuisance in your ultimate objective, so you can either take the Paragon route and put him out of commission, or let him waltz to his doom, consequently banking Renegade points.
The final corridor before Wasea is one blessed with a weapons locker and a Medi-Gel station. Perhaps this is foretelling of unpleasant things to come? We recommend the Collector's particle beam rifle to make this a cakewalk. Pry open the final door to face Captain Wasea. Introductions are for sissies. She seems highly irate and takes out her frustrations on your crew.
The numerous toxic gas canisters littered throughout the surrounding environment provides her with a slight advantage. She will use her various powerful Biotic abilities to shred them apart. Equip the particle beam rifle and unload on Wasea before her lackeys even enter the scene. The particle beam will ravage her self-regenerating barrier, her protective armor, and her health bar, effectively eliminating her within seconds of the battle's start. You still, however, need to attend to her minions when they do appear, but that in itself should be a borefest. Afterwards, hack the terminal behind Wasea's desk and grab the data pad upon it.
When you return to the spaceport, pay a visit to Samara straightaway in the police station. She is very pleased that you have kept your end of the bargain, and now she will honor hers. At this point, you can also speak with Anaya about what you've found during your sojourn in the Eclipse base. When all is said and done, the crew is happy to welcome this poised (and sexy?) justicar aboard the Normandy.
Table of Contents
- Getting Started
- The Awakening
- Freedom's Progress
- The Normandy SR2
- Dossier: The Convict
- Dossier: The Warlord
- Dossier: Tali
- Collector Ship
- Derelict Reaper
- Stop the Collectors
- Loyalty Missions
- Side Quests
- Xbox 360 Achievements
- PlayStation 3 Trophies