Dossier: The Convict
A short gander at this next recruit's profile may make you raise an eyebrow at the Illusive Man's moral standards and judgment, but there's no question that having the "most powerful human biotic ever encountered" would be a phenomenal asset to the growing team. Jack is currently being held in the turian prison ship, the Purgatory, and to get there we'll have to jump to the Hourglass Nebula. Find the Purgatory in orbit and dock the ship to begin operation prison breakout.
Well, it's not exactly a breakout since Cerberus' deep connections have allowed them to negotiate the dangerous convict's release. A quick run-in with the prison guards has everyone's weapons drawn within minutes, but the well-timed entrance of Warden Kuril stifles the situation before it gets out of hand. He explains that the security within the Purgatory is so airtight that nothing ever goes wrong here. You can proceed to pick his brain about the Purgatory itself, Jack and the Warden himself. The Warden takes his leave to go check on some expected funds and orders you to head straight to Outprocessing. On the way, you'll have a chance to intervene in some prisoner brutality and meet up with one of the prisoners for more information.
Reaching the Outprocessing room, Shepard receives a message from the Warden over the telecom that plans have changed. The bastard has double-crossed you! Sure enough, troops of Blue Suns guards swarm the room. It looks like all matters of diplomacy have died with these hypocritical traitors. Make your way to the Supermax wing and dispatch the lone technician in the room. Pick up some Element Zero and a Medi-Gel before opening the security lock on all of the prison cells. Jack gets released, but looks like she may need our help.
When you arrive at the scene, it looks like Jack has taken cared of everything. Scan the YMIR corpse for Ablative VI, boosting the squad's shields, barriers, and armor by 10%. Chase after Jack, who's left nothing but utter destruction in her wake, and pick up any items on the way. Eventually you enter a huge room with overfilled with signs of chaos and bloodshed. On one hand you have prison guards vainly attempting to bridle Jack's fury, but to no avail. Then you've got other prisoners dealing with the Blue Suns, which by the way is a good thing, so avoid pissing off the prisoners if you can. Finally, there's a loose YMIR running amuck and shooting anything that moves. Bring down its defense and turn it into a scrap metal.
Scan the shotgun on the Blue Suns' corpse for the Synchronized Pulsar upgrade, which effectively ups shotgun damage, and hack the PDA for some credit before heading through the door. There are more items to be had in the connecting hallway, right before reaching more prison security. Here the enemy defense boasts dozens of Legionnaires and normal guards as well as a YMIR Mech. Bring out the big guns and take cover, remembering to inch your way forward when the coast is clear. Check the body near the exit for some credits and continue on to some credits and power cell supplies in the following corridor.
Warden Kuril opts for the cowardly way of fighting--that is, to hide behind a giant impenetrable shield that is operated by three shield generators. As Blue Sun minions fill the room, head to the giant blue bubble, in which Kuril is hiding, and locate the three blue strings of energy spiraling out of the main shield and into the three towers. Locate the blue and white checker-patterned panel on each tower and destroy it to disable the shield. If you're having trouble, deal with the Blue Suns first. Once the shields go down, you can unleash a direct assault on Kuril himself. You still have to eat through his shield and armor though, but that's a cakewalk.
After the fall of Kuril, Jack agrees to go onboard the ship under her single condition. Either hand her the files she asked for now or later. Either way, she establishes her post in the lower levels of deck 4. Speak with her now to find out some details about her dark past and her perceptions of Cerberus.
Table of Contents
- Getting Started
- Walkthrough
- Loyalty Missions
- Side Quests
- Xbox 360 Achievements
- PlayStation 3 Trophies
- Guide Feedback
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- Game Info:


