Doorway Into HellTime Limit: 10 Minutes
Red Executions: 8
Total Kills: 8
The limit for getting a Time Bonus on this level is 10 minutes, same as the last one, but this level is a bit more intricate. Still, you have a bit of slack built-in to that time limit, so don't worry too much if you have to run to the shadows and wait for an alerted Hunter to reset to his path.
You begin the level with an easy execution. Sprint up through the two alleyways, but when you hear the Hunter heading outside, start walking. You can get behind him for a red execution without a problem; grab his blackjack and move on. Inside the nearby building, there are two Hunters on the top floor; grab the glass shard, then hide in the room just ahead of it and rap on the walls. The first Hunter will come down the stairs and stand extremely close to you; he may walk outside or just turn around for a moment. Wait for him to begin walking away from your position before beating him to death with the blackjack. The noise shouldn't attract his friend, so head upstairs.
The other Hunter is a couple of rooms away from the top of the stairs, but can also be easily baited while you stand in the shadows in the small hallway just before where he's situated. After you get his attention, wait for him to walk away before you try to approach him; he's got fairly good lateral vision and will spot you if you come out from cover too early. Execute or kill him and move on. After you drop down into the alleyway, you'll spot a padlocked gate; your goal now is to find something to bust the padlock with.
There's a house with a large courtyard near the gate; sneak into the shadows along the right side, being sure not to get the attention of the Hunter in the doorway. There are two more Hunters behind the house itself, one in either alleyway. The one in the alleyway where you wind up will be walking a route through the shadowy section of the road; you can sneak up on him or tap on the walls while hiding in the shadows to get his attention. The Hunter on the far side of the house walks an even simpler back-and-forth route up and down his alleyway, making him an easy target for a red execution. The last Hunter to kill here is the one in the doorway; you can easily sneak up on him from the building's back door and put him down. Don't forget to grab his baseball bat.
You'll find a door in the alleyways behind the house, at the end of the road with the eloquent graffiti. Head up into the second floor of the building here and kill the madman with the crowbar. You won't have an opportunity to sneak up on him, since he'll always spot you coming, but you should be able to pound him with your baseball bat. Kill him and exchange your blackjack for the crowbar. Grab the painkillers in the nearby room, then drop back into the alley.
Two new Hunters have been placed into the level; one walking along the rear of the large building and one pacing near the padlocked gates. The one walking behind the building should be an easy execution, if you catch him heading away from you. The other can also be snuck up on, but, depending on time factors, you may wish to just duke it out with him. Either way, use the triangle button to bust the padlock with your crowbar, then sprint down to the end of the interior alleyway and grab the painkillers. Find the passageway into the building and run downstairs.
You'll eventually find yourself inside a bit of a trap room, where you'll have no choice but to duke it out with one of the Hoods. This fellow introduces you to the new style of hand-to-hand combat that most of the opponents will use for the rest of the game; namely, they'll grapple, meaning that they'll grab you and prevent you from attacking or defending yourself while they take a few free shots at you. Tap X as quickly as possible to break out of their grasp. If you want to try and grab your opponent, get close to him before holding down the square and the X buttons simultaneously.
After you kill the Hunter, head through the door he entered from to end the level.