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Press Coverage

Time Limit: 25 Minutes
Red Executions: 4
Total Kills: 28

Part 1
Ah, great, another escort mission. You know the drill by know; use your triangle button to stash the reporter away back in the shadows, then do all the killing on your lonesome. There is, as always, another twist here: if you get too far away from the reporter, she'll "freak out" and come looking for you. You'll get a warning when this is about to occur, and you'll have twenty seconds to return to her position, so it's nothing major to worry about, but keep it in the back of your mind as you proceed. Unfortunately, Cash seems to have managed to lose all of the weapons he had in the last mission; presumably they're mixed in with the stacks of Cosmo on the back seat of the reporter's car.

To begin with, then, park the journalist into one of the shadows near where you start, then grab the crowbar and start up the machine in the ditch. This will attract one of the nearby cops, letting you get an easy kill; you can pick up his baton if you want to see novel new ways of bludgeoning people. The second cop should keep his back to you while you skulk up behind him, but watch out for any sudden turn-arounds. This cop will drop either a baton or, if you're lucky, a revolver. Get the gun if that's your fortune; in either case, move on.

Five more coppers are patrolling the street outside the reporter's apartment building. If you don't have a revolver yet, you'll need to lure one of the cops away from the rest with a visual clue, hide inside some shadows near the construction site, then lure him the rest of the way in with the soda can. Grab your gun and start picking off the rest of his friends; the best way to do this is to lure them around the corner from the apartment building, then hide behind the dumpster next to the wall, peeking out only when they're in range of a headshot. Just make sure you position the reporter close by; the cops can and will blow her away if they spot her.

Part 2
The journalist (whom apparently Rockstar couldn't be bothered to name) has the keys to her building, so let her unlock it. If you want a bit of a weaponry upgrade, you can track down one of the crowbars and use it to pry open the police van across the street; a heavy handgun awaits.

By now, you should be getting used to the notion that cramped corridors = plenty of enemies, and, by our unofficial calculations, a "crapload" of police officers await you on the second floor of the building. There are a half-dozen or so, packing revolvers and shotguns, and they won't be lured by sound, for the most part, excepting the two that patrol the hallways. When you reach the reporter's apartment, you may need to try darting in far enough for them to see you, then retreating to the hallway and hiding behind the wall of the corridor. Whatever you do, cover your corners as you head past the two doors; one of the shotgunners is positioned just inside the left-hand side door inside the apartment.

After you guide the journalist back to her living quarters, Cash will, in a rather pleasant surprise, kick her to the curb, so to speak, and tell her to book it back to her car and get out of town. Congratulations are in order: you've lost your ball and chain and can go about the rest of the level as you see fit.

Part 3
The rough sequence of events for the rest of the level is as follows: first, kill the two cops that are walking down the alleyway. Take note of the sniper taking up a position on the casino balcony, then sneak up the right side of the lane, using the trucks for cover.

There are yet more cops inside the casino, presumably to prevent just this sort of felonious incursion; God forbid you should steal a few chips in the middle of your death campaign. The doors here will prevent you from getting easy shots on your targets, but most of them will congregate in the hallway at the back of the first floor, giving you a good, concentrated group of enemies to go after with your shotgun. The sniper himself can be snuck up on easily and taken down with a red execution.

There's no rest for the wicked, however, as another horde of cops will come storming into the building as soon as you off the sniper. One of them will take up a position outside and unload an infinite stream of shotgun rounds at the balcony, so you won't be able to hide there; far better to retreat into the casino and make your stand as the bad boys come up the stairs.

When you've cleaned house, and taken out the trigger-happy cop outside, you'll need to get to the subway around the corner. There are two ways to proceed here. First, you can be sneaky, and duck into the treed courtyard to the left of the police trucks. From there, you'll hop from the mattress down into the alley, walk up to the roof, take out the sniper, and use his rifle to off the shotgun cops outside the subway entrance. You can expect to take a bit of return fire with this method, though. The second (and easier) method is to just grab the sniper rifle from the sniper in the casino, walk past the trucks, use the rifle on the three cops outside the subway, then get a headshot on the second sniper, before heading down into the sewers to finish off the mission.

Manhunt

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