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Shandalar Basics The Creatures of Shandalar Dueling to Death back to Index  




ne of your first tasks before entering Shandalar is to pick a color of magic to wield. Although you may be attracted to black magic because of the really awful things you can do to your opponent, you should seriously consider going with green. It has plenty of creatures that are a bit bigger but cost the same to cast. Plus the available cards are fairly well balanced between damaging and healing spells.

Once in Shandalar, head to the closest village. The last thing you want to do right now is get into a duel with the first miscreant to come along. Odds are, if you're on Apprentice level, you're going to start out with a fairly decent deck, but why take a chance? If you see someone approaching you, it's best to just back away. To make the fleeing easier, try to stay on the roads and avoid swampy marshes, lakes, and other obstacles that could slow your retreat.

If you're quick on your feet, you can try to use the terrain to your advantage. Since some creatures can only traverse certain types of terrain (e.g. the Undead Knight can't leave a swamp), make a beeline to the terrain they can't cross to avoid them. The reverse also applies if you're actually trying to catch a creature - block it into an area where it has nowhere else to go.


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