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Shandalar Basics The Creatures of Shandalar Dueling to Death back to Index  

Villages

Until you acquire the World Magic Conjuror's Will, villages are the only place where you can edit your deck(s) as well as buy and sell cards. Always check if a village has any good cards that you can afford to purchase while you're there. A good rule of thumb early on: If you have more than 40 cards, you might want to sell some and use the funds to purchase more powerful cards or cards your deck may be lacking, as well as more mundane supplies like food. (For some deck construction tips, check out the "Building A (Nearly) Perfect Deck" section.)

Likewise, always check what quest might be offered in the village, but don't take the first suicidal mission that comes along - like destroying the Black Knight. It doesn't hurt you in any way to at least inquire about a quest, so don't hesitate to look. What you really want to find are those quests that involve mana links. Completing these quests earns you an extra life for each and every duel you have from here on out. If at all possible, try to stick to completing a few quests before you attempt a duel. After all, putting off a duel as long as possible gives you a chance to buy and find better cards as well as build up your lives. You might find this difficult - and costly - with all of the creatures that will chase you around the land, so do your best to avoid them.

Find the Buried Treasure

Always be on the lookout for places that cards can be found, such as graveyards, shipwrecks, and other lairs. Be aware that there is a chance that such snooping around could cause you some problems, like having your gold pilfered by thieves. But the odds of finding something valuable are too great to pass these areas up. If you're really worried about the risk, save your game right before you investigate a site.

Choosing Your Spoils

When you win a duel, you'll be given the option to take the ante card or get a clue about one of the dungeons. Considering how badly you probably need the money early in the game, you should take the cards, even if you can't use them, and then sell some. Once you've built up quite the treasury, then you can start worrying about dungeons.

Mana Taps

If you get the message that someone has a mana tap on a village, don't break your neck getting there. If it's far away, you probably won't make it before it is conquered by someone else anyway. Instead, you should head in that general direction, picking the occasional quest and finding the occasional duel along the way. You'll definitely need to have a strong deck and hopefully a few more lives before you duel the guardian of the city. Of course, don't take too long - after all, the fate of Shandalar is on your shoulders.

Dungeons

Once you've built up your funds as well as your deck, you'll want to start investigating dungeons. Get clues from defeated monsters about the dungeons' whereabouts. Once at the entrance, make sure you have what it takes to go in. You only get one shot at it, and if you lose or leave before getting the treasure cards within, the whole thing vanishes to another location, and you'll have to start it over. As you gather clues, you may want to try and customize your deck to battle the inhabitants of a particular dungeon just like you would any other opponent.

Shandalar Economics

In your travels, you'll find that, as a general rule, prices will be lower in villages and higher in towers. And naturally you'll find that spells that match the color of the terrain are less expensive than those that don't. You should also avoid buying cards just to buy them. In most cases, you stand to lose as much as 50 percent by selling cards back. If you want to save money on food, buy when you see it selling for 15 gold, even if you don't really need it yet. Better to pay 15 gold now than 25 gold later.

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