Go downstairs, through the room to the exterior
walkway. Turn left and go as far as you can and turn
left into that door. Find the CD in the sculpture by
first ringing both chimes to open an eye, ringing the
chimes to open the bud, dragging the two
perpendicular arms to opposite sides to open a slot,
pulling the "pistil" down, ringing both
chimes again, then quickly moving that weird lever at
the back. Out pops the CD.

The Temple with Ornithopter en route
Go back to the left chamber and play the CD on the
machine to the left to hear Liryl's story. Enter the
center chamber to hear more of her tale directly from
her. Show her parts of the Ion Cannon to get a clue.
Go to the control console and try out the controls,
which should cause the birdman to enter and harass
Liryl. Capture him by moving the magnet over his head
and lowering it. The timing is tricky. That will make
Liryl grateful and she'll allow you to use the lever
in the center of the room to descend or ascend. If
she's reticent, click on her again, or leave the
chamber and return several times, clicking on her
door. If all else fails, offer her the shells from
the bookcase or from the base of the Temple cliff
(there's an elevator outside).

Descend to the machine room by pulling back on the
control in the center of the room, and pick up the
Ion Cannon diagram. You may want to do a screen grab
with ALT-Print, then use a graphics program to
display and print it out. It will come in handy
toward the end of the game. Get the Dark Domain
submarine coordinates by clicking the rams' horns.
Pick up the circuit board from a snowman-like contraption
and the Ion Cannon power supply from the labeled box.
No need to pick up extra parts from the crates unless
you blow a fuse in the upper level.

Ascend to the upper level. Your goal is to restore
power to the transport device and return to Dr.
Krick's lighthouse to get one more Ion Cannon part.
Plug in the far left battery, move the main power
lever to the right of the four pink circles, turn on
the large monitor to the right, use the left lever to
find the lighthouse and the right lever to select the
study as your destination. Click on the small silver
button to the right to lock in the coordinates. You
know you did it right if a red square appears on the
monitor.

The CD puzzle
You may turn on the four monitors to the left and
pull the gong cord, but neither action is required to
complete this task.

Move the transport podium by pulling the lever
below and on the left side of the control panel. Open
the solar panel by moving the lever on the right
side. Click a button to the lower left to turn on the
alignment system, and adjust the four alignment
dials.

Save Your Game
It's very easy to blow a fuse here, which you can
repair with parts from the Machine Room. Wait for the
meter to reach the left edge of the red zone, then
flip the switch below the alignment monitor. Walk to
the podium and say hello to the lighthouse.

Alternatively, if you are in a hurry, you can
speed up the power-up process by moving the slide
lever above the meter, flipping the switch at the
bottom just as the needle moves to the edge of the
red zone. Timing is critical and you may blow a
three-piece fuse. If so, it's above the panel. Remove
it, go to the Machine Room, pick up the three pieces
from the crates, assemble them, and place the
finished part in the panel section.