First get the letter out of the mailbox (you'll
open it later). The lighthouse is locked and the
electricity is turned off. You'll find the front door
key under one of the four objects on the stoop. Drag
each one to the side to locate the key. The shed key
is in the lamp to the left of the door. Go behind the
house, unlock the shed, open the fuse box ,and reset
the two small circuit breakers (the large one won't
stay closed yet). Also pick up the crowbar.

Lighthouse exterior, after leaving
cottage
Unlock and enter the front door. If you hear
Amanda crying (she's in the second room to the
right), you can soothe her with a formula bottle from
the refrigerator from the room on the left, or let
her cry. A while later, when she sounds really
agitated, she's about to be kidnapped. Go and watch.

Save your game here.
There's no need to follow her but if you feel like
it, go ahead and enter that glowing oval. You'll have
a darned hard time getting back, but the exploration
might be intriguing.

Amanda kidnapped
While in Amanda's room pick up the toy soldier on
the floor and click it again to remove its wind-up
key. Also pick up Dr. Krick's notes on the nightstand
and the alarm clock on another table.

In the living room pick up the compass behind the
glass doors of the bookcase and Dr. Krick's notes on
the kitchen counter.

In the study, pick up the shells, gems, and bird
from the display case. Open the roll-top desk and
pick up Krick's notes. There is a very complex box
puzzle here that is unsolvable at the moment, but you
can mess with it just to see what you're up against.

Now get the letter opener from the top right
drawer of the roll-top desk and use it on the letter
from the mailbox. It reveals the combination to the
safe located behind several books on the bookshelf in
this room. Move the books, then open the safe like a
regular combination lock, right-left-right, going
past the numbers on each but the last turn. You know
you've done it successfully when the inset view
changes. Get Dr. Krick's notebook from the safe
(despite what the letter says, there is no will). All
the accumulated notes enter the notebook. We strongly recommend
skimming through Dr. Krick's notes. They detail a
fascinating story and form the basis for much of the
gaming to come.