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 L I G H T H O U S E
ISLAND FORTRESS

Items to collect:
Fish, lumber, statue pedestal key, Ion Cannon vacuum pump.
Things to do:
Build bridge, shoot monster, make part for Ornithopter (a flying machine), and launch Ornithopter.
Object:
Learn more about "organic" nature of this world's mechanical creations.

After exiting submarine, look right and do a little fishing. Continue down walk and enter woodshop. Nothing works because there is no power. Go through the back door to the wind power chamber. Look at the gear mechanism, connect the drive shaft to the gear box with the lever on the left, turn to the fan tower, hold the left lever until fan tower completely extended, then move right lever.

Return to the woodshop and cut wood. Saw two long pieces by turning on the saw and clicking the wood, then saw four wide boards in two by doing the same at the other workbench.

You will use the lumber to build a bridge across an unseen moat through the doorway to the left of the window.

Save your game

If you attempt to build your bridge now, the fortress monster will break it to smithereens. You need to wait for him to move out of harm's way. To do that you need to look out the window at least four times, stepping away from it each time. With each peek, he'll be somewhere else: first below you, attempting to grab a fish (there's some foreshadowing), then alone below you, then on an upper walkway, and finally he'll walk to the right. When he walks off-screen you can build the bridge uninterrupted by first placing the long planks then the wide ones.


About to blast the monster at the fortress

Before you do anything else you need to rid the fortress of the monster. Make your way up to the highest tower you can find. You get there from the wind power chamber. At the top, look up to see a hook. Place the fish there, then go back down, across your bridge, through the foundry, and up to a platform with a cannon. Release the pin, open the cannon, load powder and a cannon ball, put in a piece of fuse, wait for the monster to arrive and reach for the fish, then light the fuse with your cigarette lighter (you need to click the lighter twice in the inset to open and light it). Adios monster.


The foundry at the fortress

In the other tower you have not yet visited, because the monster blocked your way, is the Ornithopter. It's missing a part, which you need to make in the foundry. Place logs and coal in the furnace, light them with your lighter or the torch on the wall, add metal ingots to the crucible, and move it into the furnace, waiting 30 seconds before pulling it out or it will cool. Place the opened mold from the workbench in the slot on the table by the crucible, press the button to fill it, use the lever to move the mold to the cooling bath, then move it back, and remove the part.

Move back to the tower room with the statue, continue out the other door and over to the Ornithopter tower. Pick up a key off the workbench to the right and return to that statue. Look down, use the key to open the secret compartment, and retrieve the Ion Cannon vacuum pump.

Now fix the Ornithopter. Find the broken wing on the other side and click your replacement part in place. Move the lever by the bench to rotate the bird, attach the drive shaft to its tail, turn the crank to power it up, enter the cockpit, turn the crank on the left, slide the little lever on the upper right, pull the left lever to flap wings, and release the hand brake to launch the bird.




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