Tower of SpiritsAhh, the Tower of Spirits is now fully restored! Clamber up the spiraling staircase to the top floor!
Floor 18Alright, so you'll find that most of the paths are blocked by one of two things: small bricks that can be detonated with bombs and large, heavy blocks. Ignore the large heavy ones for now, and instead work your way around using bombs to clear the path--you can always find more bombs by busting open the plants near the entrance. Also, the guards now have a new rolling attack that's even faster than usual, so be careful! Your first task should be to grab the Tear from the bottom-right corner--use the map to reach it, blowing up any blocks in your path with bombs. After grabbing the first tear, head for the top-left corner to find a path blocked by two boxes you can push/pull. Pull the first one as far left as you can, so it borders the hall, then pull the second left, then down, allowing you to head through to a switch. This will cause a chest to appear across a gap in the top-right corner--head there now and use the beam to swing across, netting you a Small Key. With the key in hand, unlock the door in the top-center of the floor and climb the stairs beyond to the 19th floor.
Floor 19Grab the arrow-launcher from the platform in the top-right corner and carry it down to a tile by a floor-switch in the lower left. Place it flacing left on the marked tile, then stand on the nearby switch to open the door. Now equip the boomerang and use it to hit a second aarow-statue just past the lowered gate twice, so it faces upward, toward an eye-switch. Now launch an arrow at the first arrow-launcher, deflecting it into the eye-switch, causing a bridge to extend on the eastern half of the floor--cross it now to find your second Tear hidden behind some blocks you can blow away. Now climb the staircase in the bottom-left corner to the 20th floor.
Floor 20You'll emerge in a large room with a patrolling Phantom, and a pair of stacked boxes. Before doing anything else, climb the nearest staircase onto the vacant platform and use your boomerang to hit the nearby arrow-launcher on the platform just below, so it faces upward. After doing so, you'll find that the right stack of boxes has an arrow-launcher perched on top; in order to get it down, you'll have to take out all the boxes, but there's far too many for bombs alone to do the trick. Instead, you'll have to catch the Phantom's attention and lure him into that stack as he rolls around, causing the arrow-launcher to drop to the ground. Now collecting it, there's a box by the stairs in the top-right corner of the room that you'll have to reposition between the two platforms above, creating a platform you can use to jump between the two. With it in place, grab the arrow-launcher, climb the stairs and cross the gap using the box as a stepping stone and set it down on the marked tile, facing south. With it facing south, head back over to that platform on the right and step on the switch, opening a western gate. While standing on it, launch an arrow into the arrow-launcher you just set down on the left. Assuming you rotated the other arrow-launcher in the room so it faces north, the arrow should be deflected into an eye-switch, thereby lowering a gate on the west side--head on through to collect the final Tear. With all three tears collected, have Zelda possess the nearby Phantom, then take the stairs back down to Floor 19.
Floor 19 (revisited)Back on Floor 19, head to the western half of the floor first (Zelda can simply cross over the nearby spikes, but Link will have to take the long way around). When there, have Zelda stand on the floor-switch to lower the nearby gate, allowing Link to head through and grab the arrow-launcher--carry it to the eastern half of the floor. Once there, you'll find several statues blocking a path on the left--use Zelda to roll through and destroy them.
Goron Amber After busting through the statues blocking the path, you'll find two platforms, one of which has an arrow-launcher. Stand atop the other one and use your boomerang to rotate it so it faced upward. Now launch an arrow into it, which will be deflected into an eye-switch, causing a hcets to appear that contains a Goron Amber.After bursting through the once statue-filled haul, take the nearby staircase down to Floor 18.
Floor 18 (revisited)Now that you're within the central area of Floor 18, you'll find several switches in each of the four corners. You'll have to depress all of them at the same time in order to lower the spikes blocking the chest to the south. In order to do so, you'll have to make use of both the small and large boxes that can be pushed around to depress the switches. Because offering a step-by-step guide for this portion would just be confusing, we'll provide a quick overview of what we did in each corner--you should be able to figure out the rest. Bottom-Right: Have Zelda push the nearest large block aside, allowing Link to push the small one nearby onto the switch. Bottom-Left: Have Zelda push the nearest large block aside, allowing Link to push the small one nearby onto the switch. Top-Left: Have Zelda push the large block directly onto the pair of switches. Top-Right: With all the other switches depressed, have Link and Zelda stand on the two here. Once you've depressed all the switches, the spikes on the souther end will lower, allowing access to a chest beyond which contains a Small Key. Take it back up stairs to Floor 19.
Floor 19 (revisited x2)Back on Floor 19, use the key to unlock the door, just to the right and climb the stairs beyond to Floor 20.
Floor 20You'll soon come across a boulder-filled hall--have Zelda roll up that corridor crushing the balls along the way while Link follows from behind. Now you can't cross the lava-pool like you have before (due to Zelda's ball form), so have her continue south and roll through the bricks blocking the way, and climb the stairs beyond to Floor 21.
Floor 21Follow the corridor into the large area that contains two floor-switches in the middle. Depress both by having Link and Zelda stand on one each to cause four skeletons to appear. Take them out (bow and arrows work great!) to cause three large creatures to enter the fray--after Zelda roll over them for a quick victory. Oh and take out any rats that may be skittering around too. With all the enemies defeated, four Phantoms will appear--have Zelda possess one of them instead (since they can cross through lava) and head back downstairs via the stairs.
Floor 20 (revisited)Now that Zelda has possessed a normal Phantom, head for the lava pool and trek across it while riding Zelda. There you'll find two arrow-launchers--one on the far left platform by the gate, and a second on the norther-most platform, accessible by swinging along the beams. You can carry them around by grabbing them as Link, then hitching a ride on Zelda. You'll want to grab the one on the far-left platform first and take it to the lower-right platform. Have it face right, so it's pointing right at the distant eye-switch on the wall. Now ride Zelda to the beams along the northern wall and use the whip to swing along them to the top-most platform. Grab the arrow-launcher there and ride Zelda while carrying it to the platform just below. Drop it there for now and make sure it's facing left--you'll be back in just a moment. Now have Zelda carry Link back to the wooden beams along the northern wall so he can swing back to the platform where you found the first arrow-launcher. Have Link remain there while you direct Zelda back to the Arrow Launcher. Once there, have her pick up the arrow-launcher (by drawing a path connecting her to it) and have her stand in the center of the platform, so it faces the closed gate. With both arrow launchers in place, take control of Link and have him fire an arrow at the arrow-launcher on the right first. It will be deflected into an eye-switch, briefly lowering the western gate. Now quickly fire a second arrow into the launcher that Zelda's holding to deflect it through the open-gate into an eye-switch just beyond, which will permanently lower a gate on the western side, allowing you to climb the stairs beyond. To get there, have Link swing back across the beams to the right, summon Zelda over so she's on level-ground with you, then attack her with your sword to cause her to drop the launcher. Now ride her through the door and climb the stairs to Floor 21.
Floor 21 (revisited)Follow the corridor to another staircase, leading to Floor 22.
Floor 22It's time to grab the Big Key!. Because of the sand pits, you'll have to have Zelda take the long way around by walking through the fire, then down to the key. Have Link meet her there by heading across the sand. After Zelda collects the Big Key, four enemy-hands will appear. Have Link escort her past the first two, then have Zelda take the higher path (through the flames) toward the remaining two hands. While she's en route, have Link take the lower path and kill the hands using the bow and arrow from across the gap (if you need additional arrows, there are two plants just below that can be busted open for more). Once clear, have both Link and Zelda stand on their respective switches along the right wall to swap positions. After the swap, have Zelda head south to unlock the door, allowing access to the staircase. This will also cause the flames to disappear and a bridge to extend, allowing Link to catch up before climbing to Floor 23.
Floor 23Make sure to stock up on health by busting open the jars one either side before using the combined strength of Link and Zelda to open the large door. Now climb the stairs to
Boss: ByrneBecause the boss only actively targets Link, have Zelda stand to the side (instead of following Link around) so she's not hit by any of his attacks (which stun her). As for Link, simple have him run around the room to avoid the boss's attacks. However, before long, he'll prepare his claw attack--avoid it like the other attacks. If you dodged it, the claw will briefly be stuck in the floor--have Zelda grab it and pull it back to knock him from his perch. Now quickly attack him as Link while he's stunned. Rinse and repeat. After a few attacks, the boss will take you on from ground-level. His attacks are largely the same, though he now has a new charge move. As soon as you see him preparing it, have Zelda run up to him to intercept, then get behind him as Link and lay into him. A couple rounds of this should do him in! After the battle, follow Byrne outside and climb the spiraling stairs to the roof where some serious stuff will go down. After learning from Anjean that one more temple awaits, set course for the Sand Sanctuary in the newly revealed desert tracks, located in the Ocean Ream. You'll find the San Sanctuary at the end of a dead-end near the middle of the desert.
Table of Contents
- General Tips
- Aboda Village
- Hyrule Castle
- Tunnel to the Tower
- Tower of Spirits
- Lost Woods
- Forest Sanctuary
- Forest Temple
- Tower of Spirits (2nd Visit)
- Forest Realm
- Anouki Village
- Snow Sanctuary
- Wellspring Station
- Snow Temple
- Tower of Spirits (3rd Visit)
- Trading Post
- Ocean Sanctuary
- Ocean Temple
- Tower of Spirits (4th Visit)
- Fire Realm
- Wellspring Station
- Fire Sanctuary
- Fire Temple
- Tower of Spirits (5th Visit)
- Sand Sanctuary
- Sand Temple
- Tower of Spirits (6th Visit)