Ocean Temple (Part 2)
Floor 4The nearby slate provides a clue for an upcoming puzzle. After reading it, continue down the corridor to a closed door. To open it, use the whip to pull the tongue of the fish-statue just to the right. Head on through to find three more fish-statues, each at the end of the long corridor. If you read the slate at the entrance to this floor, then you already know to only pull the tongue of the fish on the far right, causing a bridge to appear just below. Cross it to a staircase, leading back down to Floor 3.
Floor 3 (revisited)Back on the third floor, follow the corridor to a pair of fish-statues on the left, one of which is holding a dagger in his mouth. Use the whip to grapple it from him, then throw it into the mouth of the other fish-statue. This will cause a chest to appear containing a Small Key as well as beam to extend over the nearby gap, allowing you to cross back into the central room. After swinging back into the central room, swing over the northern gap, then use the key to unlock the door on the left, allowing access to a staircase leading to the fourth floor.
Treasure: Dark Pearl Loop After crossing over the northern gap, swing across the one on the right to a floating brick, allowing access to a chest containing a Dark Pearl Loop.
Floor 4 (revisited)Back on the fourth floor, use the whip to pull the fish-statue's tongue on the left, opening a door below. You've already been that way, but now it's more accessible for future references. Anyway, venture across the gap on the right by swinging from beam to beam. After landing, head down to find yourself trapped with two enemies. To defeat them, grapple their armor off with your whip, then either throw it right back at them or slash them for the kill. Once both are dead, continue up the now-revealed staircase on the right, to the fifth floor.
Floor 5See the strange, ivy fence? Use the whip to grapple the two main thorns away, allowing you to read the slate beyond. It provides a clue about three fish-statues on this very same floor. You'll find them near the thin catwalk on the left side of the room. Grapple the daggers from all three of them, as the slate instructed, to cause several beams to appear by the slate, allowing you to cross the northern gap. But before crossing, there's something else you should do first. Continue left to find an odd-looking machine. Grapple it with the whip to cause a flying contraption to emerge! Quickly grapple onto it and hold on (by keeping the stylus on the screen) to ride it to a far platform. Climb the stairs there to the sixth floor.
Floor 6To defeat the pair of electrified enemies, grapple the dagger from the fish-statue and it at the baddies. Clearing the room will cause a wooden beam to appear on the eastern half of the floor, allowing you to cross a gap later. For now, climb back down to floor 5.
Floor 5 (revisited)Use the flying contraption by the ledge to return to the main portion of this floor. After doing so, head to the upper-right corner, past the ivy-fence, and cross the gap via the beams (if the beams aren't there, consult our "Floor 5" section just above.) Once across, climb the stairs to Floor 6.
Floor 6 (revisited)Cross the long span on the right, via the series of poles, then hit the switch at the end to extend another, allowing you to head back, if you wish. Now follow the corridor toward the room's center--you'll spot a slate along the way that offers some advice. Specifically, that you should remember which fish-statues are holding daggers, as you'll have to mimick that pattern on the floor below. At any rate, follow the tin catwalk on the eastern side to a beam you can grapple across, leading to a chest which contains a Small Key. With it in tow, backtrack through the room--across the long span--and return to the fifth floor.
Ruto Crown Follow the thin western catwalk and use the whip to get past the ivy fence, like those before. Use the whip to pull the fish-statue's tongue there, revealing a chest to the right that contains Ruto's Crown.
Floor 5 (revisited x2)Now that you're back on floor 5, you goal is to rearrange the daggers in the fish-statues' mouths so that they match-up with those on the floor above. The fish-statues can be found in four groups--one for each path branching from the room's center. In the event you weren't paying attention, here's how you should arrange the daggers (remember to use your whip!):
- Top-Left Corner: From the left, the 3rd and 5th fish-statues should have daggers.
- Top-Right Corner: From the left, the 3rd and 5th fish-statues should have daggers.
- Bottom-Left Corner: None of the fish-statues should have daggers (just grab 'em and toss 'em)
- Bottom-Right Corner: From the left, the 1st and 3rd fish-statues should have daggers.
Floor 6 (revisited x2)Activate the flying contraption with the whip, then ride it over to a floating box you should drop onto. Now ride that over to the left platform, where you'll find a switch and the Big Key. Activate the switch first to extend a bridge, then grab the key and carry it across. Now as soon as you cross the bridge, three hand enemies will appear. Drop the key and focus on killing them quickly. As soon as you have, regrab the key and carry it to the locked door, just ahead. If any hands reappear, drop it again and take them down again. With the door unlocked, continue up to Floor 7.
Floor 7Cross the gap and check in with the slate to make a portal appear, if you wish to return to the temple's entrance. Now grapple the two thorns from the ivy-covered gate, enabling you to climb the stairs ahead, leading to the boss's lair.
Boss's LairBefore the battle begins proper, you need to climb up to the main platform. It's a pretty simple matter of swinging from beam to beam. However, you'll occasionally find your path blocked by a tentacle. To clear it out of the way, use the whip to pull a thorn from it, then lob it into its eye. Just watch out for the acid that drips on occasion, which is preceded by the boss's battle cry, giving you time to step out of the way.
Boss: PhytopsThis boss may actually be the easiest yet. Basically, you simply need to grapple a couple of thorns from either of the boss's tentacles resting on the ground, then lob them at his main body, in the center. After two hits, his eye will be exposed--toss another thorns its way to stun him. While he's stunned, quickly run up to him and stab his eye as much as you can. Afterward, he'll have a hissy-fit and slam his tentacles around in anger--run around to evade them. The only other thing you really need to watch out for is the occasional drip of acid. If you do wind up taking damage, the pots scattered around the arena's perimeter will yield some hearts for ya.
Demon Fossil After the boss battle, it's worth your while to head back to the first floor to access a chest on the eastern side. Since you now have the whip, you can use it to get past the ivy-gate, where you'll rewarded with a Demon Fossil.
Table of Contents
- General Tips
- Aboda Village
- Hyrule Castle
- Tunnel to the Tower
- Tower of Spirits
- Lost Woods
- Forest Sanctuary
- Forest Temple
- Tower of Spirits (2nd Visit)
- Forest Realm
- Anouki Village
- Snow Sanctuary
- Wellspring Station
- Snow Temple
- Tower of Spirits (3rd Visit)
- Trading Post
- Ocean Sanctuary
- Ocean Temple
- Tower of Spirits (4th Visit)
- Fire Realm
- Wellspring Station
- Fire Sanctuary
- Fire Temple
- Tower of Spirits (5th Visit)
- Sand Sanctuary
- Sand Temple
- Tower of Spirits (6th Visit)