In our new League of Legends-focused training feature, we outline the best ways to take advantage of each of the five important roles in the game.
The Arcane Arsenal
Even Harry Potter needed an awesome wand to win Voldermort. Every mage needs to know his gear choices. Here I'll be sharing some tips on itemization to help turn the tides of battle in your favour. More importantly, these are some tricks that'll help you up your game.
When starting the game, I usually start with Boots of Speed and 3 Health Potions. It gives good sustain early on in lane and allows you to dodge opponents' skill-shots much easier. Also, it provides better chances of escape in case of a gank. Junglers don't usually get Boots of Speed as opening items, so it really helps to have that movement speed advantage. Most people like going for Catalyst the Protector, but I prefer getting 3 Doran's Rings.
You might not be able to build them into anything, but they are extremely useful. Sell them off only when you need the inventory space to build new items. The list below are just some of the great items mages should be getting:
This is the item for all AP carries to get. Contrary to popular belief, you don't need to get this first. If you're having a great early game, rushing this is an option. It gives the greatest AP boost. In short, a must have; don't ever skip this.
I love this; it is the Caster's solution to getting jumped on during an engage. With the active ability, grating 2 seconds of invulnerability stasis, you have lots of leeway to poke during pre-engages. When enemies jump onto you, activate the hourglass, and watch as your team jumps in for the engage.
Post-stasis, you can let your magic rip the battlefield. It's really a life saver; AP carries should forgo Guardian Angel as a defensive item and get this instead. AP and Armor? Yes please.
A really underrated item. I personally like running this when I'm up against anti-mages in lane (e.g. Kassadin, LeBlanc, Veigar). The magic resistance reduction aura amplifies your damage. At the same time, it grants 57 magic resist itself.
Great item to build in the lane phase. Grabbing an early Negatron Cloak to build into Abyssal Scepter can make your opponent give up on the idea of poking you with his/her spells. It's slightly expensive, but it's pretty much worth it. Winning.
Rylai's Crystal Scepter
I don't usually pass up getting this item on my AP carries. It gives a nice amount of health, AP and an awesome slow effect to your spells. Champions like Cassiopeia and Ahri really love it. It is expensive, and it doesn't give that much additional damage. Definitely worth getting though, probably after ramping up a Rabadon's Deathcap.
Will of the Ancients
Spell Vamp is a great stat on most casters. The sustainability you get from this is insane. The great thing about this item is that when you're low on health and enemies think they can take you down, you turn around, shoot them up with your spells, and watch as you hardly take any damage due to the healing done. With a blue buff, you don't have to worry about going back to base to heal yourself up.
And of course, the item which cuts through the beefiest of champions. 40% magic penetration is solid. With the Arcane Knowledge mastery, you are getting a total of 46% magic penetration - almost half of their resistance is ignored.
It's good value for the gold you put in, but only build this if your opponents start stacking resistance. I'd still choose Will of the Ancients or Rylai's Scepter over this if I'm doing well early game.
The next page is the final part of our discussion on the AP Carry as we talk about the mages themselves, their skills, and ways to improve with them. Till then, have fun on Summoner's Rift.
I found this video very helpful explaining runes.
http://signup.leagueoflegends.com/?ref=4b5850b536ea8 JOIN THE BATTLE HERE! The game is great!
@ratchet200 I didn't intentionally miss them out, it's just a recommendation list, of course there are many other viable supports. I've even seen Tryndamere support work out.