Sign on Options
Theme: [Light Selected] To Dark»

Guerrilla's Killzone franchise has found itself in some contentious positions over the course of its life span. The development of the first game in the series brought about cries of "the Halo killer" from the press. The second game found expectations dramatically raised due to a target render video prominently displayed during a Sony Electronic Entertainment Expo press conference, which prompted questions of whether or not its high visual standards could actually be achieved. Despite all of these things, Guerrilla has seemingly remained steadfast in delivering its own vision for Killzone, and with the fourth game in the franchise completed, we got a chance to speak with Hermen Hulst--cofounder and managing director of Guerrilla Games--to talk more about the design process behind Killzone 3, the franchise as a whole, and the good and bad characteristics of the video game industry.

The Killzone target render that was unexpectedly put on display at E3 2005.

GameSpot: For the original Killzone, you had to deal with the "Halo killer" moniker. For Killzone 2, you had the target render video from E3. It seems like Killzone 3 was the first time there wasn't any manufactured pressure from the outside. The team was able to focus on its own goals.

Hermen Hulst: Going back to a few things you're saying, the Halo comparisons were a press thing. I met the journalist who came up with that recently, and he apologized. It was a blessing and a curse in a way [that we were being compared] to a well-established game. That was an honor to us in a way, and it really raised the exposure to the franchise. It was also kind of awkward because they're such different games. We never really thought of them as a benchmark or even as a reference--even though, of course, [Halo] is an FPS.

It's a very different story for the second target you bring up. The studio [created that target render] as a benchmark. We created that as a concept trailer to capture the core experience of the game. It wasn't just a graphical benchmark--it was the intensity and the visceral gameplay style. All of that was captured. Then it was exposed to the outside world when we weren't ready. But that had little to do with it, so the pressure was a secondary thing to that trailer.

The pressure for Killzone 3 was self-imposed in that we didn't want our fans to wait for another four to four and a half years. We've suffered from that in the sense that after four and a half years, your game might be forgotten about. There are very few people that still play multiplayer on the servers. Now, I think we can bring a game to a loyal and still very active user base. We still have mindshare with a lot of the people playing Killzone 2. That's been great. That's one thing we wanted to do. For a lot of teams, I guess it's normal to have a two-year cycle, but for us, it was new and that was the big pressure with Killzone 3.

GS: What have you learned in terms of streamlining development while moving from one Killzone to the next? Have you seen any drastic changes in terms of how Guerrilla makes games?

HH: I think the single biggest thing is that we always had an extremely junior team compared to some of the competition that had very veteran teams, usually US-based. This was the first time we were actually able to do a project where the vast majority was veteran game developers, and that makes a big difference. You require fewer people to come up with new things and to develop through with the required level of polish. That was probably the single biggest change for us--to have that team ready. Then, of course, we could start from day one because we had a great base [to work with]. Killzone 2 was such a solid foundation for us that we said, "OK. Let's use that." Initially we actually said, "Let's not even go too deeply into technological improvements. Let's focus on the variety. Let's theme every level nicely and differently." I think one of the biggest gains over Killzone 2 was that it has such different environments, pacing, and gameplay--that's what we wanted to focus on initially. And, just the guys that we have on the team, they started developing, optimizing, and finding new ways to create more variety and more feature-driven gameplay. That was also a different mind-set from the previous game and a very deliberate one too.

GS: How do you respond to feedback? Are you actively looking at what fans want?

HH: It's part of our development philosophy. We listen and we listen rigorously. We browse through every review, forum post--we're very methodical that way. We list what people really, really like, and we take that and we try to push it as far as we can without changing the essence of it. On the other side, we look at the things that weren't as good. We try to take those things and really flip them over. Internally, we call it a funny name. We call it the "top and bottom-up approach." In the original Killzone, AI and multiplayer were examples of some of the worst-reviewed elements. We turned them around into some of the better-reviewed elements in Killzone 2. People thought it was a little monotonous through the first half of Killzone 2, so that's a really good example of something we took and really made sure that every level plays and looks differently. Also, within every single level, there's a lot of diversity and variety.

Post comment as twitter logo facebook logo
Sort: Newest | Oldest
erickson483 5 pts

Wow a mi me ha gustado y no puedo esperar para la proxima entrega, claro que me hubiese gustado que sea mas largo...

bostadskontrakt 11 pts

They think that cod gimmicky scenery jumping is a GOOD thing? Wow.

geartooth 5 pts

I have always been a big fan of Killzone, but this #3 is too friggin short. I finished this whole campaign in less than 1 day. I was very disapointed to find out that the game already ended.

prontopup20 5 pts

its a great game, the main storyline was pretty good, and the multiplayer is really fun, im glad i traded in black ops for it.

grey_fox1984 27 pts

@pabloxiaoyi I hear that dude, Crysis 2 is the first post-KZ3 shooter i've played and I'm really feeling the lack of sharp shooter support. Developers should be on that like white on rice; easily the most immersive control system for a shooter ever concieved.

HoY4 5 pts

[This message was deleted at the request of the original poster]

HoY4 5 pts

JOKER677, ya RIGHT I love KZ but in No way did it do better than Halo LOL. anyway, with all this article in consideration, my only beef with the developers is WHY is it in 720p... even kz2 was atleast 1080i, as a matter of fact I bought MVC3 recently for 360 because it was only 720p-was dissapointed because my my friends have ps3 only but I just cant Stand not having clear picture. the upscale on the ps3 doesnt do squat, what I wanna know is why Sony, is that you boast your console to be all "best graphics when about 80% of your games Not full HD..seriously wtf is up with That =s I watch blu-ray more than i actually play games on my console. I have a 50 incher and anything less than 1080 looks freakin terrible.. so far only GT5 is enjoyable-aside from the ridiculous forced install/loading. No offense to any one, just a unsatisfied consumer in general >_

JOKER677 10 pts

I think this frachise has done better than the Halo in terms of listening to the community and putting out quality products for each game. Halo was good at first then just lost it as the years went on (release of ODST).

organbank 5 pts

Yay, more awesome crap about yet another generic shooter...

threeunder3 5 pts

Does anyone know if you can change hands to shoot? Sev is right handed which great if your hidden/crouching at a left corner - but not so great if your at a right corner. Sorry if this doesn't make sense.

TXMostWanted 5 pts

Just finished Killzone 3 and man did it erase all the faults made from Killzone 2 (multiple weapon inventory, faster controls, better story, better graphics etc). I'm officially a fan of the franchise and can't wait for the fourth installment!

jasonzilla11 20 pts

killzone 3 is super awesome. i luv the multiplayer, but it seems a bit too simple,so make it more complicated!!!

BuLL3Tz-_ 5 pts

actually the main story idea is BS , aswell as for the online as for the terms of the graphics killzone is better than halo and cod havent you tried the it with a 3D Tv but the mp is not that intresting as killzone2 ...

GTA_fan999 5 pts

[This message was deleted at the request of a moderator or administrator]

pabloxiaoyi 5 pts

also in kz4 please improve Sev and Rico AI.....they are so square!

pabloxiaoyi 5 pts

the move controller works great, thanks GG!!!....I hope B3 will support it...:-D (shame that Crysis2 didn't bother buuuuuuuu)

EdibleFood 10 pts

@solidserpo Fail troll? Killzone 3 sold well, there are more people playing it online than the killzone 2 launch. I generally end up in large lobbies

grim0187 7 pts

Well, I have yet to play a Killzone game. Recently bought my PS3 though and need to get all three of them and play through it. Should be a good time :)

SolidSerpo 5 pts

I'm thinking it's because I play late at night on the North American servers?. But anyways, other than that, Killzone 3 is part of the elite trinity including BF and COD. I was going to buy MOH, but glad I didn't after playing, KZ3 is unique experience.

axlroselm 28 pts

everything is what it is. killzone is killzone not COD or halo. all of them are great games in their own way. but i prefer Killzone. and i want to buy a ps3 for that.

SolidSerpo 5 pts

Why is there no body online playing KZ3? I always play with 1-3 people at most each match.

efunk25 5 pts

I love KZ3 I think it is a blast to play. The Multi to me is better than KZ2 just because they made it a little bit faster but kept some weight. my only complaint is I would like to see a few more Multi game modes. I think the graphics are amazing, there is so much going on on the screen yet the frame rate is smooth. I will say that Battlefield 3 is going to be a game changer though. Those graphics are off the hook!

LinusBlue 6 pts

KZ3 is great. Not quite as great as KZ2 but great none the less.

wars45 5 pts

l.ove it online not has hard as 2

nonfanboygamer1 17 pts

I enjoyed the campaign for killzone 3 and the multiplayer is a nice change from COD.

elitegamer12345 5 pts

Killzone 4 helghast main- ISA enemy :)

scorpgul 13 pts

@Search_for_Vali dont post spoilers...

BasiK3108 5 pts

@devil3 please go and rent the game because everything you said about it is wrong

Search_for_Vali 5 pts

I think it's a shame they killed Templar. I just don't like Sev. He is not special or charismatic at all. I hope for Killzone 4 that they find some writers who could write a better story, some better situations and some better characters. That's all I want from the next sequel. And I think that's all that this series needs. It needs some strong characters to make the series truly grant.

StingrayX5 5 pts

I remember seeing that footage for the first time...it was AMAZING!

organbank 5 pts

Yay, more awesome crap about yet another generic shooter...

Smiley451 5 pts

@EKGProd With all respect, I just couldn't disagree more about the story. The pacing was just KILLKILLKILL, the cut scenes were kinda chessy, the characters were often annoying (Stahl was a total buzzkill). Once again, the gameplay, environment, and graphics of this game are absolutely top of the line, without a doubt, but the story telling needs some serious improvement.

lowkey254 21 pts

Awesome games GG, keep them coming. I'm ready to see the new IP too.

Kid2812 5 pts

@Harrymanhunter1 yayayay Killing COD noobs is super fun.........But the game has gone a bit CODish which is kind of disappointment to be honest. I wish Killzone 4 could take what Killzone 2 did well and remember that half of the complains about the weight was from COD noobs that realised that they could not quick scope coz you cannot do that with a sniper rifle

Harrymanhunter1 5 pts

Good news guys the 1.06 update for Killzone 3 fixed a lot of the lag.SO now I can kill more COD noobs :)

EKGProd 54 pts

I loved Killzone 3. I really don't have many complaints. I loved the variety in the things you do and the areas you visit. Despite what some reviews might say, I really enjoyed the story as well. The characters were developed well and voiced wonderfully. I loved the way the guns feel, the jaw dropping graphics, the pacing which doesn't just keep throwing you into monotonous gun fights, and the amazing multiplayer. If I had any complaints that would hopefully be fixed for the sequel, it would be that online coop is a must. Only IF it will not affect the quality and length of the single player campaign.

gawthy 5 pts

I hate anyone that tries to compare cod to kz3. n my opinion cod has a beter multiplayer but killzones campaign is 300 times better. Who cares if the story isnt as good the action makesup for it and its an improvement on kz2

raphaeljoash 5 pts

Killzone 2 & 3 along with Bad Company 2 has the best multiplayer man its better than CoD anyway its not the same sh*t you see every year

devil3 5 pts

I agree with what mad_krips said. Personally I really liked the online portion of Killzone 2 but when I played the multiplayer demo for Killzone 3 (and even the single player demo) I was really disappointed. I was really looking forward to buying Killzone 3 on day one but after playing the demo(s) I think I will just rent it for a short while and then continue playing other games. I'm not saying that Killzone 3 is horrible but it's kind of incomprehensible why one would sacrifice a very good and quite unique form of multiplayer for a COD/MOH clone. Personally I think Killzone 2 multiplayer kicked a lot of ass and was (and still is) way better than the multiplayer other FPSs have to offer. I don't play games because I think they are great clones, I play them because they are unique and that is why I remember them years later. And yeah, the menus are pretty bad and (judging by the demo) even the textures in the graphics took a hit. I'm not a person who judges games based on their graphics but it's kind of weird to see them being downgraded. As for the single player I still like Killzone 1 the most. It gave you a real sense of being alone in an overwhelming war and fighting just to stay alive. That's my opinion.

samus_my_life 14 pts

looool love you kill zone 3 love you yeaaaaaaaah lool keep moving to the top ....... O.

PayneKiller 32 pts

I'm not sure what kind of fan feedback they heard to change killzone 3 into what it is now, but is pretty bad compared to killzone 2. And don't get me wrong they do in fact have plants in the PS Forums discussing changes/improvements with us but the framework for KZ3 was already in place unfortunately. Certain things that only needed improvement were scrapped. The menus are not as good. The classes and unlock points are just bad. Tacticians play an endless capture and hold in Warzone modes because of TSP's. All these things served to make the game less engaging than Killzone 2 was, I'm about to give up on 3 only a month in and I played Killzone 2 til even after MW2 came out. I'm sorry Geurrilla, I loved Killzone 2 one of my top games this gen, but there was no need to reinvent (or for the most part *TRY* to copy Call of Duty) the online multiplayer and in turn mess it up for most of us who were fans of 2.

eboyishere 5 pts

kz3 is good and at the sametime kinda meh....killzone 2 had alot of good ideas that needed reworking but it's like in kz3 they figured to scrap them and start over....the formula wasnt old and wasnt stale...it just needed to be tuned up. the spawn grenades needed work not scrapped and why did they get rid of spawn on squad leader?Now when i go into a warzone it's not about the objectives it's all bout the tactical spawn points(TSP).play on turbine concourse, if u cant get the spawn point your done... ive been following killzone since 2008 and one thing i noticed is that the devs have VERY good ideas but cant seem to execute them right.

Goods_Merchant 5 pts

@Big Dre D I didn't really like the fact that all the classes were available right off the bat in KZ3, in KZ2 there was a great sense of reward when you unlocked a new class to play with, and in KZ3 the sense of progression and reward was not as prevelent and strong as before. By no means am I saying that KZ2 is better, on almost every other front KZ3 is better, but they could have given you more unlockables to get.

Smiley451 5 pts

This developer sounds like a good guy, I'm sending Guerilla a letter with my thoughts on KZ3, since he says they take fan's input seriously. I love KZ3, but I hate the story. I don't depend on a story to make a single player fun, don't get me wrong, but the Killzone universe is just a really interesting one that I feel isn't done justice by the games's story telling. It's like if you were a teacher and you had a student who was capable of getting an A+, but just kept deciding to half-ass it and get a D.

Big_Dre_D 5 pts

@beanofengland the majority of Helghast where masks because their lungs have been damaged by the atmosphere but some like Visari and Stahl have evolved a bit and have no trouble breathing without it.

Big_Dre_D 5 pts

@BuLL3Tz-_ your out your mind Killzone 2 was good but the controls made you feel like you were pregnant. KZ3 made the controls more responsive while keeping the weighty feel. As for campers n miners if you continuosly through yourself at someone u deserve the Pownage (pst if they're spamming mines like that just shoot them). The online is more accessible for everyone and the classes are made to be synergistic with each other on a team. It sounds to me like your the whiny guy I bend over n rape every time I play cus he's to dumb to change his class or strategy.

BuLL3Tz-_ 5 pts

you dont understand what i mean is , that killzone2 was two kill melee but since the cod fanboys where saying that it is hard to kill with 2 melee kill they changed it to one melee kill as for the c4 the c4 are big in killzone3 you can spam c4s all day unlimtted c4 thats BS !

MEDzZ3RO 5 pts

@BuLL3Tz-_ One hit for a melee kill is the standard for almost all FPS games now. The C4 was always used like that online in the original, it's not like they're hard to spot. Lastly Killzone isn't a run and gun shooter, it's often about tactical, stealth squad play online. I don't know why every fps has to be compared to CoD, CoD has little advancement from game to game, poor servers and has children squabbling over the headsets. Killzone's as much like CoD as Motorstorm is like Gran Turismo 5.

BuLL3Tz-_ 5 pts

yep they made noticible improvements which werent good at all , they trying to be like cod in killzone 2 two melee kill but in killzone3 only one melee kill also the controls are much easier and faster like cod and camping with c4 is stupid you can take as much as you want c4's from the ammo box so simply you can take a sniper and c4 and camp all day that what ppl recently do in kz3 pffff campzone3

Conversation powered by Livefyre

Top GameSpot Recommendations