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Beldingford Manor

Objectives: Assassinate Lord Winston Beldingford. Assassinate Alistair Beldingford. Rescue Giles Northcott. Escape Beldingford.

You begin at the map’s exit point. Calmly walk to the opening and observe the guards below. If you’re trying to remain undetected, wait until the guards split up and go their separate ways. You can drop down and sneak up on one and grab some new clothes but it’s not necessary. Sneak forward into the hedge maze and you can remain undetected in your own outfit.

Once inside the hedge maze, maneuver inside to the point of interest. It’s a hatch that leads into the manor’s basement. Follow it forward until you encounter the indoor guard. Use your syringe on the guard and take his clothes. Meanwhile, you may see messages about Alistair ordering his whiskey. Every so often, Alistair Beldingford orders whiskey. A butler enters the basement and retrieves the whiskey and delivers it to Alistair. If you wait long enough, you can spot the butler retrieve the whiskey from the cask on the left side of the basement.

Ascend the staircase on the right side of the basement and into the manor. Don’t stand close to guards unless you want to shoot your way out of the building. Move calmly through the manor and don’t stare down other guards.

Your objectives inside the manor are the assassinations. Lord Winston Beldingford is on the upper floor inside his bedroom. He occasionally gets up and wanders around and returns to his slumber. Alistair is enjoying his whiskey inside the study on the manor’s first floor.

First, proceed to the kitchen area on the left side of the first floor map. You’ll notice a power symbol on the far left corner. It’s the furnace. Switch off the furnace to cause the shower water to turn from hot to cold. This causes the woman taking a shower to exit the bathroom and move down to the furnace. Take the opportunity to pass her and move through the bathroom undetected.

Once you’re upstairs, search the room on the left to find the vial of poison on the side table. You’ll use it later on Alistair’s whiskey. Use the map and approach Lord Beldingford’s room. Hide by the door and wait for Lord Beldingford to lay down and fall asleep. Use sneak mode to carefully move around the bed and to Lord Beldingford’s side of the room. Stay in sneak mode or he’ll wake up and go for a shotgun. You can either poison his milk or use the pillow to suffocate him. Leave the room after completing the objective.

Return downstairs and enter the cellar on the side of the wine cask. Make sure the butler isn’t nearby and use the vial of poison on the cask. Now just move away and eventually Alistair will want more whiskey. When he does, the butler will move down into the cellar, obtain the poisoned whiskey, and deliver it to your target.

Exit the manor calmly as to not alert any guards or create a disturbance. Your goal is to reach the stable. It’s in the far lower left corner of the map. Take note of the power symbol on the left side. That’s where you’re headed. Avoid detection by the guard patrolling around the stable. Move to the power symbol. It’s a satellite transmission. Guards inside the stable are watching the transmission. Disable it and they’ll head outside to see what’s happening.

Quickly enter the stable and hide on the left side behind the hay. Wait for the guards to walk outside. Enter the door on the left. Check the map to ensure the horse handler isn’t nearby. Enter the guard’s room on the right side and pick up the stable key. Enter the door on the left side and grab the weed killer. Return to the first room and use the weed killer on the green fluid. This feeds the weed killer to the horses, which disables them.

Move back through the left door and through the door ahead. Check the map for the horse handler to ensure he’s away. If he spots you, he may alert the guards. Enter the stables on the right side and find Giles Northcott in the stall in the back right corner. Use the stable key to unlock the gate and free Giles Northcott.

Exit the stable and proceed toward the exit point. It’s a long trek; just avoid close contact with guards and don’t run unless there’s no one else around you. The exit point is the level’s start location. Reach the raft to complete the mission successfully.

Hitman: Contracts

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