Chapter 3 - Walk-through
This section provides complete level walk-throughs for all twelve Hitman: Contracts missions. The beauty of Hitman: Contracts is the relatively open-ended mission design. Theres no single linear path through each mission. You could decide to shoot your way through each mission. You can ignore alerts and stealth and equip a couple firearms and blast your way through hordes of enemy guards. Conversely you could eschew firearms completely and sneak your way through each mission and eliminate targets with poisons, strangulation, or other alternate methods.
These walk-throughs primarily emphasize a stealthier approach to each mission. Nearly all of the strategies and tactics employed in these levels can be approached with a more aggressive use of firearms. However, some tips require special timing to complete. These situations are noted in the walk-through. For additional tips on completing these missions to achieve a "Silent Assassin" rating (near perfect stealth, low aggression), see the Silent Assassin Tips section of this game guide.
Objective: Escape from the Sanitarium.
SWAT police surround the sanitarium. You must either shoot your way out to leave the asylum or find a way to escape undetected. You begin in an extremely bright room. Walk forward and pick up the car key off of the body on the floor. Continue forward to the door.
Make a quick check of the overhead map. Youre currently in the sanitarium basement. Note the green line on the map marking your optimum path through this floor. Move through the room and grab whatever ammo and weaponry you wish. Dont worry about the wandering patients. Theyll ignore you. Feel free to search side rooms but your goal is to reach the elevator.
Cross the catwalk, still following the green line on the map, and advance through the next room. Check your map and enter the room marked with the point of interest. It includes an extra syringe to add to your inventory. The syringe can incapacitate an enemy without killing him. You could also use the syringe on the patient in this room and steal his clothes. Disguised as a patient, the SWAT members wont bother you as long as you arent holding a weapon in hand.
Continue along the green line marked on the map and move toward the elevator on the eastern side of the basement. Approaching the table covered with ammo triggers a cut scene showing the SWAT members entering the sanitarium. Grab whatever ammo you want off of the table then move into the elevator.
The exit is on the first floor but if you want an easier time escaping the sanitarium, use the elevator to reach the second floor. Exit the elevator and quickly look along the wall on the left. Youll spot a slain SWAT member. Change your clothes into the SWAT outfit. Note than on difficulty levels higher than normal, other SWAT members wont be fooled by your costume. Youll have to fight your way out or use a patient costume (theres one just outside the elevator on its right side) to avoid detection. Beware of sanitarium staff on these floors. Consult the map to check the location of staff or SWAT members so you can avoid contact.
With SWAT uniform on walk calmly forward through the door ahead. Note the green light above the door indicating an exit. If you failed to pick up the car key in the initial room then consult the map. Theres a point of interest marker inside a nearby room. Search inside to find another car key.
Walk calmly through the door marked with the green light. You may encounter SWAT inside. Remain calm and walk past them. Continue through the door on the opposite side. Descend the staircase to the left or right. Alternatively you could descend the elevator to the first floor and escape through the marked green doors. Each route ends up at the same spot: at the bottom of the stairs with a small group of SWAT.
Move carefully beyond the SWAT at the stairs bottom. Open and enter through the door on the right. Follow the path beyond a patrolling guard and exit outside. Once outdoors, turn right immediately and proceed to the corner. Continue walking and find the car in the right corner. Approach the car and escape (must have the car key). If youd rather exert some aggression, you can blow everyone away here and exit through the front gate.