
1997
Birthright:
Gorgon's Alliance
Published: 1997
Publisher: Sierra
In 1997, we learned that Sierra
had also been awarded an AD&D license. While Interplay had the rights
to make games in the Forgotten Realms setting, Sierra had the rights to
the Birthright world, another AD&D setting for TSR. In Birthright,
players played kings and queens of medieval kingdoms. The world's original
gods had died in wars eons earlier and passed their bloodline onto the
worthy mortals of the world. Players of this setting had special powers,
their birthright, by virtue of their divine bloodline.
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Birthright: Gorgon's Alliance,
pitted the player against the Gorgon, a villain from the Birthright setting.
However, instead of suiting up in armor to confront the Gorgon in single-combat,
you had to manage your kingdom and defeat the Gorgon's armies, rather
than the Gorgon himself. This was the second AD&D strategy game, although
it also had a first-person adventuring component whereby players could
assume some RPG-style adventuring for a short while to gain magic items
or weapons.
This game was an utter disaster.
It was slow and boring and full of bugs. The strategy portion was unwieldy
and much too complicated. Moreover, it just wasn't fun. The adventuring
portions of the game were riddled with bugs and were unimaginative, unoriginal
rehashes of old dungeon romps. The marriage of the two types of gameplay
was a failure. Birthright would be Sierra's first, and last, AD&D
game.
Read
GameSpot's review of Birthright: Gorgon's Alliance
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