
1992
Treasures
of the Savage Frontier
Published: 1992
Publisher: SSI
Released in 1992, Treasures
of the Savage Frontier was the last of the traditional AD&D gold box
computer role-playing games. The sequel to Gateway to the Savage Frontier,
Treasures picked up where its predecessor left off. Amanitas, your wizard
ally from the previous game, summons your characters and enlists them
to aid the dwarves of the town of Llorkh in their battle against the evil
forces of Zhentil Keep. The stakes became considerably higher later on
in the game when your party learns of a fabled dragon treasure hoard in
Ice Peak; the party then finds itself in a race for the treasure against
the Zhentrim forces, which have unfortunately gotten there first.
Treasures
of the Savage Frontier distinguished itself with only a few minor additions.
The first was the effect of weather on battle; characters doing battle
in the grassy fields near town would do so normally, though when fighting
on a snowy mountain pass would encounter additional encumbrance and movement
penalties. The second addition was combat reinforcements; both enemy and
allied forces could and would automatically summon additional troops if
the fight was going poorly (most allied troops could in fact be controlled
by the player).
Lamentably,
Treasures of the Savage Frontier didn't go much further in the way of
gameplay innovation, choosing instead to take the basic structure of Gateway
and add the ability to advance to twelfth level (for thieves and fighters;
all other characters could advance to eleventh). The time of the gold
box series had passed.
Read
CGW's review of Treasures of the Savage Frontier (80k graphic).
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