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by Andrew Park and Elliott
Chin
design by Ethan O'Briens
Dungeons & Dragons. It's a role-playing game that has been around for more
than two decades. This year, this game, which was the first commercial role-playing
game ever, celebrates its 25th birthday. Created by Gary Gygax and Dave
Arneson, it grew from humble roots in Wisconsin and gradually became the
most popular and influential role-playing system in the world. Nearly everyone
has heard of Dungeons & Dragons, although not always in a good light. In
the mid-'80s it was used as a scapegoat for very rare incidents of violence
(much like computer games today), and in the mid-90s, it nearly disappeared
as TSR, the company Gygax co-founded, went bankrupt before being bought
by Wizards of the Coast, creator of Magic the Gathering.
While it has been different
things to different people throughout the years, on the computer, Dungeons
& Dragons has been a great foundation and a holy grail for game designers
and the computer role-playing genre. The setting and atmosphere of Dungeons
& Dragons are things that game designers have been trying to emulate for
more than a decade. The developers of role-playing games are trying to
create fantasies and experiences as compelling as those told by dungeon
masters, the game referees of Dungeons & Dragons. Gamers all want an experience
on the computer that is as close as possible to the pen-and-paper Dungeons
& Dragons experience. Even after eleven years of D&D computer games, the
industry still can't completely reproduce that real D&D experience, but
that doesn't mean that the D&D license hasn't lent itself to some great
computer role-playing games.
While trying to re-create the
D&D game has sometimes led to failure, it has also led to some incredible
successes. Ever since TSR offered its Advanced Dungeons & Dragons
license to SSI in the late '80s, we've been treated to more than twenty
AD&D computer role-playing games. These games have created a great
role-playing legacy on the computer. Role players all remember such venerable
favorites as Pool of Radiance and Eye of the Beholder. In the canon of
computer role-playing games, they are almost as important as Ultima and
Might and Magic, and based purely on quantity, the AD&D franchise
has produced more games than those two series combined.
Now that the AD&D computer
role-playing game looks like it will finally make a resurgence, and especially
in light of the 25th anniversary of the Dungeons & Dragons game, we
thought we would take a look back at the eleven-year legacy of Dungeons
& Dragons on the computer. We'll summarize the rise and fall of TSR,
its AD&D computer license, and take a look back at every AD&D
game ever produced for the computer. Starting next week, we'll add interviews
with the Wizards of the Coast on the future of AD&D, as well as interviews
with SSI and Interplay. Join us as we reflect on the legacy of AD&D
on the computer.
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