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A handful of my coworkers recently asked me why I haven't been following my rigid Quake-playing regimen for the past few weeks. "You seem less filled with blood-lust, more sharp, more alive with purpose," they say. "Comes from solving all those puzzles..." I tell them, staring into their perplexed countenances. Yes folks, I took a brief hiatus from stomping the members of GameSpot's tech department to help a little known world called Thyrion. The indescribably evil serpent rider Eidolon was harassing the four lands of the prospering world, the Apocalypse was imminent, and I wasn't going to stand around just letting it happen. Not before writing this Hexen II guide. What follows is a detailed description of how to navigate the five "hubs" in Hexen II. If you follow this walk-through exactly, you'll encounter the puzzles precisely as they appear here. Deviate from my path, and the puzzles will change somewhat - though the goals will remain the same. |