Hexen II 2 Two Walkthrough Strategy Guide Hints Tips id Software Quake 3D Shooter Activision Raven 3Dfx first-person perspective by Tim Soete aka Witchfinder, designed by Andy Deemer Andrew Deemer
Witchfinder's Hexen II Walk-through by Tim 'Witchfinder' Soete
a pair of legs
A handful of my coworkers recently asked me why I haven't been following my rigid Quake-playing regimen for the past few weeks. "You seem less filled with blood-lust, more sharp, more alive with purpose," they say.

"Comes from solving all those puzzles..." I tell them, staring into their perplexed countenances.

Yes folks, I took a brief hiatus from stomping the members of GameSpot's tech department to help a little known world called Thyrion. The indescribably evil serpent rider Eidolon was harassing the four lands of the prospering world, the Apocalypse was imminent, and I wasn't going to stand around just letting it happen. Not before writing this Hexen II guide.

What follows is a detailed description of how to navigate the five "hubs" in Hexen II. If you follow this walk-through exactly, you'll encounter the puzzles precisely as they appear here. Deviate from my path, and the puzzles will change somewhat - though the goals will remain the same.

On to Hub #1 Blackmarsh