GameSpot

Heretic II Preview

Tools of the Trade

screenshot
The rain of death, courtesy of the red rain bow.
The monsters presented in the previous page were only a few of the beasts you'll face. Some will be much stronger, and so your arsenal will have to be powerful enough to take them down. The pre-alpha allowed us to play with most of Heretic II's toys, although the power-ups weren't in the build we played.

Corvus starts with a sword staff, a collapsible staff that he wears on his side. When he takes it out, it extends to full size, with a nasty, sickle-like blade at one end. It's a melee attack you could use as a last resort. Later on, he can learn "flying fist," which is like a weak fireball. Corvus can also acquire a hell staff that shoots rapid-fire bolts, like a medieval "nail gun."

screenshot
The sphere of annihilation packs a powerful punch.
More powerful weapons and spells include the magic missile spell, which enables Corvus to hurl multiple bolts that fan out in an arc. The red rain bow is a great weapon that doesn't actually directly hit a target. When it does impact the target, instead of dealing an instant attack, it causes a storm of red, fiery raindrops to fall on that location. The red rain persists for a few seconds and burns whatever monsters happen to be in the rain. The other spell we had access to was the sphere of annihilation, which is a blue streak of magic that explodes in a ball of searing blue light when it hits its target.

screenshot
You can use the ring of repulsion to push back an onslaught of enemies.
There are even more weapons you can acquire later in the game, and they continue the theme of magical fire and destructive magic.

Something that Heretic II adds to its arsenal is defensive spells. You can ready a ring of repulsion, a meteor barrier, or a teleport spell, and cast that one defensive spell at the same time you attack. Using ring of repulsion to push away enemies while you blast them from afar with a sphere of annihilation works nicely.

All these defensive and offensive weapons and spells do have a mana cost, and you'll need to keep replenishing your mana as you explore the levels, just as you'd have to pick up ammo in Quake II.

Next: The final word>